Homepage.png Kingdoms.png Races.png Lore.png Aboutus.png

November 12,2020: Our Winter Story Arc has began, Read More. Auto-account creation. Please join us in Discord.
Bem-vindo aos nossos novos jogadores brasileiros. Por favor leia

Difference between revisions of "Evocation"

From Sanctuary Shard

(Created page with " =Spells= ==Spell Abilities== {| class="wikitable" style="width: 100%;" |- style="vertical-align:top;" !Spell !Stamina !Minimum Skill !Duration !Weapon Required !Area of Effe...")
 
Line 1: Line 1:
 +
''Evocation is the primary damage-dealing magic skill.<includeonly> [[Necromancy |Read More ..]]</includeonly><noinclude>[[category:UserManual]]
  
 +
=Introduction=
 +
Evocation is the first of five magic skills to be implemented. Sanctuary magic is being changed away from a jack-of-all-trades skill into five separate and distinctive skills in keeping with the other sets of combat, taming, and bard skills.  Evocation's primary purpose is to deliver direct fire and energy damage. The system has 10 combat spells that scale to the player's skill level and a handful of role-play spells specifically intended for the role-play of Evocation.
  
 
=Spells=
 
=Spells=
==Spell Abilities==
+
 
 
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"

Revision as of 18:36, 7 July 2020

Evocation is the primary damage-dealing magic skill.

Introduction

Evocation is the first of five magic skills to be implemented. Sanctuary magic is being changed away from a jack-of-all-trades skill into five separate and distinctive skills in keeping with the other sets of combat, taming, and bard skills. Evocation's primary purpose is to deliver direct fire and energy damage. The system has 10 combat spells that scale to the player's skill level and a handful of role-play spells specifically intended for the role-play of Evocation.

Spells

Spell Stamina Minimum Skill Duration Weapon Required Area of Effect
Perfection no cost 0.0 until target changes Any Caster
Perfection is activated by using the dot command ".perfection". When Perfection is activated it replaces the passive damage bonus of Precision and applies only to your current target. Once the target dies or you change targets perfection stops and reverts to precision's passive ability. This is ideal for mobs that take many hits to kill.

Each time you hit you gain a small damage bonus. Each time you miss you loose a small damage bonus. The damage bonus is equal to your skill/10, so at 100 skill you gain a 10% damage bonus every time you hit, and lose 10% every time you miss, for a maximum bonus of 100%.

Personal tools