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November 12,2020: Our Winter Story Arc has began, Read More. Auto-account creation. Please join us in Discord.
Bem-vindo aos nossos novos jogadores brasileiros. Por favor leia

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From Sanctuary Shard

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=Breaking News! 12/06/2020=
[[image:community2.png]]
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Our Winter Story Arc is wrapping up, and the RPCSS portion of our plot line will be reactivating with some new changes. Stay tuned.
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| style="width: 70% ; padding: 10px"|''Sanctuary has been a private Ultima Online role-play community since 2002.  Our sequels, Comraich and Grimmwold, ran continually until 2015.  Originally, a low PvP community for adults-only role-play, we have returned with our same development and admin team, a new map, new mechanics, a new game and all new options for PvP-Rpers, casual RPers and PG zones.  Our [[Map & Facets|maps (and facets)]] are designed to offer options to all role-play styles.
 
 
''We would like to invite you to browse the wiki, join us in Discord and/or hop right in-game and take a look around. We are setup for auto account creation.  We do have an application, but it is only required for those players who want a shape change or who intend to participate in the player-ran shard storyline.
 
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* [[Getting Started]]
 
* [[Map & Facets]]
 
* [[News and Rumors]]
 
* [https://discord.gg/6DMbvQF Discord]
 
* [http://forums.sanctuaryshard.com/ Forums]
 
* [[:Category:Application|Application]]
 
* [[Downloads]]
 
* [[Gallery]]
 
|}
 
[[image:loreraces.png]]
 
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|- style="vertical-align:top;"
 
| style="width: 70% ; padding: 10px"|''We do not believe we could offer a more open-ended world for you to tell your story in.  Sanctuary has five race types that include room for almost any race from any medieval fantasy world, and then some. Have a favorite character from ten years ago whose world is no longer... bring them here or welcome a new character into existence.
 
  
''We have five beautiful kingdoms with completely different ethics and goals.  Join a guild, defend a kingdom, relax while crafting on Summer Isle, or battle the forgotten in Underhill. The only limit is your imagination... and, well, UO's best graphics!
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=A Story as Old as Time ....=
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<i><font size="4">They come from places both strange and familiarFrom other lands of magic and war. Drawn here to play a role in a never ending struggle for supremacy. The natives know of them, soldiers will follow them, and kings and queens vie for their loyalty. Travelers the Grey Rider calls them, but truly what they are are heroes.  Heroes culled from many dimensions and alternate planes. Heroes who can change the very flow and fabric of war.
* [[Origin Myth]]
 
* [[:Category:Kingdoms|Kingdoms]]
 
* [[:Category:Races|Races]]
 
* [[:Category:Lore|Other Lore]]
 
* [[Non-Human Avatars (Rules)|Non-Human Avatars]]
 
|}
 
[[image:storyline.png]]
 
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|- style="vertical-align:top;"
 
| style="width: 70% ; padding: 10px"|{{:Category:RPCSS}}
 
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* [[Origin Myth]]
 
* [[Upon your arrival ...]]
 
* [[:Category:NobleHouses|Guilds & Houses]]
 
* [[Religion]]
 
* [[:Category:RPCSS|RPCSS Introduction]]
 
|}
 
[[image:mechanics.png]]
 
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|- style="vertical-align:top;"
 
| style="width: 70% ; padding: 10px"|''We are a pre-AOS shard with most of the newest UO mechanics, and our renowned Grimmwold crafting and skill system.
 
  
''We are in the process of converting Serv UO to running entirely in a pre-AOS mode.  Some of the most skilled scriptors from Sanctuary have joined the team to create what can only be called UO Rennaissance 2019.  It will take us a long time to complete what we have set our eye on, but we are looking forward to a classic UO game world with such skills as Chivalry, Necromancy, Ninjitsu, Spellweaving and Bushido.
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The war for the five thrones has been going on for millennia and was once very nearly won…
  
''Our Grimmwold crafting system was one of the most complete crafting systems in the UO private shard community, and with a little elbow grease we are working to bring our client up to date so that we can offer the high seas expansion and the classic client.  This will bring us new craftables, ship combat, mysticism and masteries.
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Nearly two thousand years ago the Andals came into a land far stranger than their home land and set about to conquer the entirety of Cuiveinen in the name of their god, the Thorn King.   They nearly quelled the non-humans, nearly controlled the great magics, and nearly broke all of the alters to pagan gods.
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* [http://forums.sanctuaryshard.com/showthread.php?tid=363 Game Design Plan]
 
* [[:Category:UserManual|User Manual]]
 
* [http://forums.sanctuaryshard.com/showthread.php?tid=418 New Player Q&A]
 
* [[How to Train Skills|Skill Gain]]
 
|}
 
[[image:rules.png]]
 
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|- style="vertical-align:top;"
 
| style="width: 70% ; padding: 10px"|''The Sanctuary community has been together since 2002 under the same owners and almost the same admin team since inception. We have changed our shard fiction at various times in the last nearly two decades.  We were Comraich for a few years, and Grimmwold for many many years.  We are a friendly, easy-going group who just keeps getting more mellow as the years come and go, and our children get older and older.  We do not appreciate OOC drama and expect real world good manners in our community.
 
  
''<b>"This is our living room, and you are invited.  We will seek to be wonderful hosts and you to be lovely guests."</b>''
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Eighty years ago, the great dragons Ancalagon and Jormungander invoked their enormous will and destroyed a powerful cabal of magicians who  had found a way to harness magic so vast it would have ravaged the world.  
  
''This was the very basis of our community from the beginning and continues today as the foundational guideline that we expect everyone to function under.  All of our rules, stated or unstated, are based on this core belief which was summed up so neatly by Wil Wheaton.
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This was the chance the rebellion needed.
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* [[:Category:Rules|Rules]]
 
* [[Housing]]
 
* [[Metagaming (Rules)]]
 
* [[AFK Macroing]]
 
|}
 
<!--
 
[[image:pvp.png]]
 
{|  style="width: 100%;"
 
|- style="vertical-align:top;"
 
| style="width: 70% ; padding: 10px"|''The integration of RPCSS with a Pre-AOS Shard creates a tantalizing opportunity for role-play PvP.  Too long have UO role-play shards with limited populations been able unable to stage or sustain engaging conflict-driven plot lines that progress beyond the next skirmish. RPCSS provides real meat to UO guilds with NPC armies supported by both PvP and non-PvP role-players.  Help defend your army from enemy players, take over land and cities, earn taxes from the NPC population, stand your ground against invaders and plot world conquest.
 
  
''Our PvP rules and features are designed to drive role-play PvP directly towards storyline conflict and away from random bad guysThis focus will set up scenarios thick with intrigue, character depth, political maneuvering and martial skill.   
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It began in the deep southern desert of Andus, it would flow into Raeyithia and into the hearts of the fey, it would find power and determination among the men of the North, and finally the Thorn King would fall to the great bows of EmlynThe non-humans would reclaim their ancestral homes and demand their rights.   
  
''<b>Sanctuary offers a full felluca play set on the RPCSS world map while keeping Summer Isle and Underhill a place of peace and prosperity for crafters and casual gamers.  </b>
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It’s been seventy years since the rebellion, but the five kingdoms struggle with internal conflict as ancient ways compete with new tradtions .  The Thorn King has left a legacy of distrust and discordanceAnd his followers ever whisper in shadows … </font></i>
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* [[Player vs Player (Overview)]]
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[[image:war.jpg|900px]]
* [[Rules of Engagement]]
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* [[PvP Rules]]
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=Table Top War Gaming not PvP=
* [[Player vs Player (Mechs)]]
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'''Aquire land, recruit spies, muster armies, establish alliances and navigate a world of conflict and politics.
|}
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The complexities of feudal estates and their virtual armies and are best managed by an [[RPCSSPageRedirect |online webbased tabletop war gaming system]], that we call RPCSS, where each [[Estate|Estate Owner]] has private control over his or her armies, spies, and treasury.
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'''PvP is not a realistic solution for such a storyline.'''
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In fact, there is little PvP on our shard, and we do not feel that it is an accurate nor fair method for the settlement of battles between '''armies'''. A medieval army is not few a brutes duking it out in the street, but rather hundreds if not thousands of soldiers following the commands of a general who is skilled in both politics and tactics.
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Our custom written [[RPCSSPageRedirect |RPCSS system]] manages all of those details both fairly and efficently.  Every week, like clock work, the outcome of battles, army movements, soldier recruitment, taxes, up keep, saleries, and much more, is handled by the system -- freeing seers to support the kingdoms and players rather then waste their time playing accountant.
 +
 
 +
;From the Players
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:''RPCSS requires players to cooperate on a Kingdom level to be of any use. Of course, a player could still decide to ignore everything and focus on growing their own land but then he could get shit from the other Lords & King/Queen which drives more RP integration/interaction. Nothing prevents betrayal, playing a double agent, ignoring orders, attack allies or whatever. It is encouraged by the kingdom rulers to act unified but nothing prevent divergeant RPs to my knowledge as long as the player is OK with consequences.
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:''I don't care how good you are in PVP, you are not an army unto yourself, you can not affect realm wide politics. That's so simple minded. But, it's a common theme amongst kids and online gamers. No thought to strategy or the greater world around them. Just what they want personally. As if the planet revolves around them.
 +
 
 +
:''RPCSS and the conflict are your oportunity to, as a player, generate a significant world-wide impact. This is the shard's greatest differential and has unlimited potential for providing an exciting, unpredictable and interactive environment.
 +
 
 +
:''Coming from another shard where the storyline was deceided by staff, this is better because we can feel the results of our decisions affect the world. This can make us to think more than just follow the crowd. The political alliences and land ownership truely change and thus change the perpective on the game.
 +
 
 +
=Advice to New Players=
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<i>The fiction of this world should feel familiar. It is taken from many popular medieval fantasy sources including Game of Thrones, Lord of the Rings, Conan, Narnia and similiar.  However, most new players begin with a character called a <b>[[Traveling Heroes|Traveler]]</b> ... as in a traveler from another dimension or plane of existance.  While we will accept any reasonable medieval fantasy race it is our intention that you will participate in the storyline -- leading armies and playing politics.  Even if this isn't your cup of tea, we strongly encourage you to have at least one character who can and will participate.  The shard plot line, and all of the seers, are focused on <b>this</b> player run story.

Revision as of 18:46, 6 December 2020

Breaking News! 12/06/2020

Our Winter Story Arc is wrapping up, and the RPCSS portion of our plot line will be reactivating with some new changes. Stay tuned.

A Story as Old as Time ....

They come from places both strange and familiar. From other lands of magic and war. Drawn here to play a role in a never ending struggle for supremacy. The natives know of them, soldiers will follow them, and kings and queens vie for their loyalty. Travelers the Grey Rider calls them, but truly what they are are heroes. Heroes culled from many dimensions and alternate planes. Heroes who can change the very flow and fabric of war.

The war for the five thrones has been going on for millennia and was once very nearly won…

Nearly two thousand years ago the Andals came into a land far stranger than their home land and set about to conquer the entirety of Cuiveinen in the name of their god, the Thorn King. They nearly quelled the non-humans, nearly controlled the great magics, and nearly broke all of the alters to pagan gods.

Eighty years ago, the great dragons Ancalagon and Jormungander invoked their enormous will and destroyed a powerful cabal of magicians who had found a way to harness magic so vast it would have ravaged the world.

This was the chance the rebellion needed.

It began in the deep southern desert of Andus, it would flow into Raeyithia and into the hearts of the fey, it would find power and determination among the men of the North, and finally the Thorn King would fall to the great bows of Emlyn. The non-humans would reclaim their ancestral homes and demand their rights.

It’s been seventy years since the rebellion, but the five kingdoms struggle with internal conflict as ancient ways compete with new tradtions . The Thorn King has left a legacy of distrust and discordance. And his followers ever whisper in shadows …

War.jpg

Table Top War Gaming not PvP

Aquire land, recruit spies, muster armies, establish alliances and navigate a world of conflict and politics.

The complexities of feudal estates and their virtual armies and are best managed by an online webbased tabletop war gaming system, that we call RPCSS, where each Estate Owner has private control over his or her armies, spies, and treasury.

PvP is not a realistic solution for such a storyline.

In fact, there is little PvP on our shard, and we do not feel that it is an accurate nor fair method for the settlement of battles between armies. A medieval army is not few a brutes duking it out in the street, but rather hundreds if not thousands of soldiers following the commands of a general who is skilled in both politics and tactics.

Our custom written RPCSS system manages all of those details both fairly and efficently. Every week, like clock work, the outcome of battles, army movements, soldier recruitment, taxes, up keep, saleries, and much more, is handled by the system -- freeing seers to support the kingdoms and players rather then waste their time playing accountant.

From the Players
RPCSS requires players to cooperate on a Kingdom level to be of any use. Of course, a player could still decide to ignore everything and focus on growing their own land but then he could get shit from the other Lords & King/Queen which drives more RP integration/interaction. Nothing prevents betrayal, playing a double agent, ignoring orders, attack allies or whatever. It is encouraged by the kingdom rulers to act unified but nothing prevent divergeant RPs to my knowledge as long as the player is OK with consequences.
I don't care how good you are in PVP, you are not an army unto yourself, you can not affect realm wide politics. That's so simple minded. But, it's a common theme amongst kids and online gamers. No thought to strategy or the greater world around them. Just what they want personally. As if the planet revolves around them.
RPCSS and the conflict are your oportunity to, as a player, generate a significant world-wide impact. This is the shard's greatest differential and has unlimited potential for providing an exciting, unpredictable and interactive environment.
Coming from another shard where the storyline was deceided by staff, this is better because we can feel the results of our decisions affect the world. This can make us to think more than just follow the crowd. The political alliences and land ownership truely change and thus change the perpective on the game.

Advice to New Players

The fiction of this world should feel familiar. It is taken from many popular medieval fantasy sources including Game of Thrones, Lord of the Rings, Conan, Narnia and similiar. However, most new players begin with a character called a Traveler ... as in a traveler from another dimension or plane of existance. While we will accept any reasonable medieval fantasy race it is our intention that you will participate in the storyline -- leading armies and playing politics. Even if this isn't your cup of tea, we strongly encourage you to have at least one character who can and will participate. The shard plot line, and all of the seers, are focused on this player run story.

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