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=Table Top War Gaming not PvP= | =Table Top War Gaming not PvP= | ||
− | The complexities of | + | ''Aquire land, recruit spies, muster armies, establish alliances and navigate a world of conflict and politics. |
+ | |||
+ | The complexities of feudal estates and their virtual armies and are managed by an [[RPCSSPageRedirect |online webbased tabletop war gaming system]] where each [[Estate|Estate Owner]] has private control over his or her armies, spies, and treasury. | ||
''PvP is not a part of "the game" itself.'' | ''PvP is not a part of "the game" itself.'' | ||
In fact, there is little PvP on our shard, and we do not feel that it is an accurate nor fair method for the settlement of ''armies''. A medieval army is not few brutes duking it out in the street, but rather hundreds if not thousands of soldiers following the commands of a general who is still in both politics and tactics. | In fact, there is little PvP on our shard, and we do not feel that it is an accurate nor fair method for the settlement of ''armies''. A medieval army is not few brutes duking it out in the street, but rather hundreds if not thousands of soldiers following the commands of a general who is still in both politics and tactics. |
Revision as of 20:02, 9 October 2020
They come from places both strange and familiar. From other lands of magic and war. Drawn here to play a role in a never ending struggle for supremacy. The natives know of them, soldiers will follow them, and kings and queens vie for their loyalty. Travelers the Grey Rider calls them, but truly what they are are heroes. Heroes culled from many dimensions and alternate planes. Heroes who can change the very flow and fabric of war.
The war for the five thrones has been going on for millennia and was once very nearly won…
Nearly two thousand years ago the Andals came into a land far stranger than their home land and set about to conquer the entirety of Cuiveinen in the name of their god, the Thorn King. They nearly quelled the non-humans, nearly controlled the great magics, and nearly broke all of the alters to pagan gods.
Eighty years ago, the great dragons Ancalagon and Jormungander invoked their enormous will and destroyed a powerful cabal of magicians who had found a way to harness magic so vast it would have ravaged the world.
This was the chance the rebellion needed.
It began in the deep southern desert of Andus, it would flow into Raeyithia and into the hearts of the fey, it would find power and determination among the men of the North, and finally the Thorn King would fall to the great bows of Emlyn. The non-humans would reclaim their ancestral homes and demand their rights.
It’s been seventy years since the rebellion, but the five kingdoms struggle with internal conflict as ancient ways compete with new tradtions . The Thorn King has left a legacy of distrust and discordance. And his followers still lurk in the shadows …
Table Top War Gaming not PvP
Aquire land, recruit spies, muster armies, establish alliances and navigate a world of conflict and politics.
The complexities of feudal estates and their virtual armies and are managed by an online webbased tabletop war gaming system where each Estate Owner has private control over his or her armies, spies, and treasury.
PvP is not a part of "the game" itself.
In fact, there is little PvP on our shard, and we do not feel that it is an accurate nor fair method for the settlement of armies. A medieval army is not few brutes duking it out in the street, but rather hundreds if not thousands of soldiers following the commands of a general who is still in both politics and tactics.