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Spawning (Staff)

From Sanctuary Shard

Revision as of 00:27, 27 May 2020 by MamaWillow (talk | contribs) (How To)

This is a general list of good ideas and bad ideas for the spawner staff.

Remember Spawns

There are a lot of different mobs and it can be easy to forget even the basic ones. So this is a "don't forget about the ..." list.

Forest Mobs

Mobs that make sense in forests that have no buildings or other living spaces.

Reapers

Swamp

Mobs that make sense in swamp/marsh that have no buildings or other living spaces.

Corpsers, bogling, bogthing

Do Not Spawn

Normal Animals

Instead please use the Herding/Butchering animal

  • Hind, GreatHart -> AdultDeer
  • Rabbit, JackRabbit -> BigRabbit
  • Cow, Bull -> FattedCow
  • Goat, MountainGoat -> FattedGoat
  • Boar, Pig -> FattedPig
  • Chicken -> PlumpChicken
  • Sheep -> PlumpSheep

Gauntlet Mobs

These need to be fixed as part of the "Legendary Hunting Release", do not use until then.

  • Impaler
  • Demon Knight
  • Dark Knight Creeper
  • Flesh Renderer
  • Shadow Knight
  • Absymal Horror

Champions

These will also be fixed as part of the "Legendary Hunting Release"

  • Abyssal Infernal
  • Baracoon
  • Ilhenir
  • Lord Oaks
  • Mephitis
  • Meraktus
  • Neira
  • Primeval Lich
  • Rikktor
  • Semidar
  • Serado
  • Twaula

Peerless

These will also be fixed as part of the "Legendary Hunting Release"

  • Chief Paroxysmus
  • Crimson Dragon
  • Dread Horn
  • Lady Melisande
  • Monsterous Interred Grizzle
  • Shimmering Effusion
  • Travesty
  • Medusa
  • Niporailem
  • Slasher of Veils
  • Stygian Dragon

Summons

These mobs are spawned by these other high end mobs and should not be spawned on their own.

  • Servant of Semidar
  • Sylvani
  • Eye of Navrey
  • Navrey
  • Harrower Tentacles

Undefined

Needs investigation

  • Harrower

Despise Bosses

These will also be fixed as part of the "Legendary Hunting Release"

  • Adrian the Glorious Lord
  • Andros the Dread Lord
  • Ensorcled Wisp
  • Corrupted Wisp

How To

Paragon

=Convert multi line spawner to paragon

This is for adding a variable rate of paragon to an existing spawner with 5 to 20 mobs on it.

  • Type .addatt xmlspawner (target spawner)
  • Type .getatt (target spawner)
  • Look at the properties of the xmlspawner by hitting the scroll to the left.
  • Set the convertfacter to something near .25, then test.
  • Close everything
  • Open the spawner and being to hit respawn over and over until the amount of paragons feels good.
  • If the number is too high, such as doubles, go back to the .getatt and lower the convertfactor.
  • If its not spawning paragons often enough, go back to the .getatt and raise the convertfactor.


Treasure Chests

This is the specific code to write when manually adding them to XMLspawners"

  • TreasureLevel1/hue/2700/LockLevel/40/MaxLockLevel/40/RequiredSkill/40
  • TreasureLevel2/hue/2700/LockLevel/60/MaxLockLevel/60/RequiredSkill/60
  • TreasureLevel3/hue/2700/LockLevel/80/MaxLockLevel/80/RequiredSkill/80
  • TreasureLevel4/hue/2700/LockLevel/90/MaxLockLevel/90/RequiredSkill/90

Puzzle Chests

This is the specific code to write when manually adding them to XMLspawners, I also edit them further by changing the level. They automatically spawn at level 2, so add Level/Level#, to change the level (range 1-6)"

  • MetalGoldenPuzzleChest/hue/2677
  • StrongBoxPuzzle/hue/2677

Colored Horses

You need to set both the body value and the item id so that they stay the right body when mounted.

/bodyvalue/200/itemid/16031
/bodyvalue/204/itemid/16034
/bodyvalue/226/itemid/16032
/bodyvalue/228/itemid/16033
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