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Difference between revisions of "End of Turn (RPCSS)"

From Sanctuary Shard

(Created page with "On Sunday Night at Midnight SLT the end of turn cycle begins. (There may be reasons why we change that time, including the first few weeks.) <noinclude> ;The end of turn ta...")
 
 
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On Sunday Night at Midnight SLT the end of turn cycle begins. (There may be reasons why we change that time, including the first few weeks.) <noinclude>
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''On Sunday Night at Midnight SLT the end of turn cycle begins. The order of steps during End of Turn are explained [[End of Turn (RPCSS) |here]].  <noinclude>[[category:RPCSS]]
  
 
;The end of turn takes less than 30 mins and does the following things:
 
;The end of turn takes less than 30 mins and does the following things:
# Initiative is Rolled for all Factions
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# Support and Defend orders are done.
# <s>All Raid Orders resolved in Initiative Order</s>
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# Mustering is done.
# All Marching Orders and thus Combat resolved in Initiative Order (Combat Resolution detailed below)
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# All Marching Orders and thus Combat is resolved in Initiative Order. See [[Combat Resolution (RPCSS)]]
# <s>All Consolidate Power Orders resolved in Initiative Order</s>
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# Raise Court Level
# All other actions resolved in Initiative Order
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# Recruit Agent
 +
# Occupy Land
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# Scout Orders
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# Borrow Gold
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# Transfer gold
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;Preparing for Next Turn
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# Initiative is Rolled for all Factions for '''next''' turn.
 +
# Sets muster points
 
# Tax Income is paid
 
# Tax Income is paid
# <s>Mercenaries are paid</s>
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[[image:monthlycost.png|right]]
 
[[image:monthlycost.png|right]]
 
;First Turn of the Month
 
;First Turn of the Month
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# Military units are paid (1 gold per unit)
 
# Military units are paid (1 gold per unit)
  
;Close of Turn each week
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;Mid-Week
# Muster Points and all other counters are rest
 
 
# Notifications and Rumors are sent out
 
# Notifications and Rumors are sent out
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 +
<font color="red">Reviewed and updated: 12/23/2020.</font>

Latest revision as of 21:19, 23 December 2020

On Sunday Night at Midnight SLT the end of turn cycle begins. The order of steps during End of Turn are explained here.

The end of turn takes less than 30 mins and does the following things
  1. Support and Defend orders are done.
  2. Mustering is done.
  3. All Marching Orders and thus Combat is resolved in Initiative Order. See Combat Resolution (RPCSS)
  4. Raise Court Level
  5. Recruit Agent
  6. Occupy Land
  7. Scout Orders
  8. Borrow Gold
  9. Transfer gold
Preparing for Next Turn
  1. Initiative is Rolled for all Factions for next turn.
  2. Sets muster points
  3. Tax Income is paid
Monthlycost.png
First Turn of the Month
If the End of Turn is the first end of turn in the month, the following things happen:
  1. Upkeep of castles and stronghold is deducted. (3 for Strongholds and 5 for castles)
  2. Military units are paid (1 gold per unit)
Mid-Week
  1. Notifications and Rumors are sent out

Reviewed and updated: 12/23/2020.

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