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Difference between revisions of "End of Turn (RPCSS)"

From Sanctuary Shard

(Created page with "On Sunday Night at Midnight SLT the end of turn cycle begins. (There may be reasons why we change that time, including the first few weeks.) <noinclude> ;The end of turn ta...")
 
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On Sunday Night at Midnight SLT the end of turn cycle begins. (There may be reasons why we change that time, including the first few weeks.) <noinclude>
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''On Sunday Night at Midnight SLT the end of turn cycle begins. The order of steps during End of Turn are explained [[End of Turn (RPCSS) |here]].  <noinclude>[[category:RPCSS]]
  
 
;The end of turn takes less than 30 mins and does the following things:
 
;The end of turn takes less than 30 mins and does the following things:

Revision as of 17:52, 5 June 2020

On Sunday Night at Midnight SLT the end of turn cycle begins. The order of steps during End of Turn are explained here.

The end of turn takes less than 30 mins and does the following things
  1. Initiative is Rolled for all Factions
  2. All Raid Orders resolved in Initiative Order
  3. All Marching Orders and thus Combat resolved in Initiative Order (Combat Resolution detailed below)
  4. All Consolidate Power Orders resolved in Initiative Order
  5. All other actions resolved in Initiative Order
  6. Tax Income is paid
  7. Mercenaries are paid
Monthlycost.png
First Turn of the Month
If the End of Turn is the first end of turn in the month, the following things happen:
  1. Upkeep of castles and stronghold is deducted. (3 for Strongholds and 5 for castles)
  2. Military units are paid (1 gold per unit)
Close of Turn each week
  1. Muster Points and all other counters are rest
  2. Notifications and Rumors are sent out
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