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Difference between revisions of "Character Death (Rules)"

From Sanctuary Shard

(Why is near Perma-Death Needed)
(Redirected page to Player vs Player (Overview))
(Tag: New redirect)
 
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''Sanctuary is not a perma-death shard, however, due to the nature of political based role-play conflict, there needs to be a way to remove a character from the role-play stage.  Consequently, we support extended ghost times for role-play death, which differs dramatically from a basic game mech death.<includeonly> [[Character Death (Rules)|Read More ...]]</includeonly>
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#REDIRECT[[Player vs Player (Overview)]]
<noinclude>[[category:Rules]][[image:podcast.jpg|right|150px|link=Pod Classes]]
 
 
 
;Game Mech Death
 
:Any death that happens when not in a role-play situation such as hunting.  This is considered a normal UO death and is resolved by normal UO mechanics.  Fictionally, a character's soul, but not his spirit, is knocked out of his physical body until such time as a player or healer can return it.
 
;Role-Play Death
 
:Any death which is caused by another player during an intentional role-play scene.  All scenes must involve at least 30 minutes of role-play at the time of the death, or 24 hour role-play notice of an intended assassination.
 

Latest revision as of 17:26, 14 August 2019

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