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The Wild Hunt

From Sanctuary Shard

Revision as of 23:14, 21 September 2019 by Katya (talk | contribs)

The Woods are lovely, dark and deep... The Wild Hunt is based in the Kingdom of Raeyithia. There, it calls to the Muiri of the land; offering succor and kinship to those who would join their cousins. To the outside world, the Hunt focuses on craftsmanship, farming, and trade; but their goals run much deeper, and the voices of many are easier to hear than those of the few. All Muiri who are willing to give their oath to the Hunt will be welcomed with open arms, as will other races who have proven their usefulness and loyalty.

House Leaders/Player Names
Caelestia and Katya Róisin, Murchadh, Tormus, Aerendir.
How to contact us!
On Discord, we are:
  • Katya#7341
  • Cele#3115
  • Murchadh#5825
Please also feel free to PM us on the forums as well and we will get back to you as soon as we can. We are on EST and CST time, and are typically available via Discord in the mornings around 9:00 a.m. EST to roughly 2:00 p.m. EST. We also are available fairly regularly after 8:00 CST/9:00 p.m. EST.
Events
We hope to hold events that include:
  • Wine tastings! -- Share your own vintage, bring some snacks, or try someone else's!
  • Crafting meets -- Come spend time with the House members while we share designs, and work on various crafts together! Conversation and companionship will be readily available!
  • Fashion shows -- Show off your designs (magical or not) or the craft projects that you are particularly proud of! There may be different themes, fashion areas, and of course, plenty of food and drink (and possibly, prizes)!
  • Forest outings -- Walks in the woods, help with potential animal taming/companionship projects, and just some nice time experiencing what nature has to offer with friends!
  • Various Hunts of different varieties, for anyone who needs assistance to hunt a particular thing!
  • A weekly "Office Hours/Open RP/Recruitment" Event will be held once weekly in US CST/EST evenings.
Current Status
Raeyithia is currently preparing to bring in the fall harvest, as well as celebrating the End of Summer and planning an elaborate masquerade to hail the advent of Samhain.


Wildhuntbannerfile.jpg

Lore

Goddess
Queen Medb (Mab)
Hall Name
Maison de Nombreuses Saisons (or, the House of Many Seasons)
House Colours
Cream and Honey

Founded approximately four years prior to the current date, the Wild Hunt is an attempt to bring the Muiri together in a community/family that hearkens back to life in the Summer and Winter Courts.

In general, it happens to be that though there are many various Courts within the larger Fey world, most Muiri believe themselves to be just a bit superior to other creatures, having "purer" Fey bloodlines. Many of the Fey Folk believe that other woodland beings (Aelfeyn, for example), are merely aping the traditions and activities of the “true Fey folk.”

With the above in mind, the Róisin sisters aimed to not only give the Fey community a safe place to gather, but a voice in the Kingdom and the world. The House ultimately intends to attempt to break the tradition of Raeyithia being ruled by Aelfeyn Lords and Ladies, and put the Muiri into prominence; establishing a more traditional Muiri court structure. Queen Medb (Mab) -- faerie Queen, midwife, and creature of dream and nightmare -- is the dubious figure that the Wild Hunt wishes to place on the arcanum stone.

Story

Caelestia leaned back in her chair, mindful of her wings, as she stretched sore muscles. A glance to the window showed that morning had given way to mid-afternoon, and though she’d managed to audit the estate and household accounts, she had not yet had a chance to look over the reports from the field officers.

She smiled a little wryly to herself. "Field officers" was exceedingly generous; they were mercenaries at best and human at that. The smile soured into a scowl. A detail she did not particularly enjoy, but a necessary evil at present. With a sigh of resignation and another glance over the scrolls that littered one corner of her desk, she stood and turned toward the door. It had been some time since any skirmish of note; the reports could wait until later.

In the courtyard she spied her sister ankle deep in a tub of grapes, her head tossed back as she laughed toward the sky. A dryad and a nymph laughed with her, as the three smashed the purple globules beneath bare feet. Katya waved happily, amber wings askew and casting golden flecks of light across the cobbles.

Caelestia waved back as she headed toward the main crafting hall. She could hear voices and laughter from the open doors, mixed with the sounds of joyous work. She only paused for a few moments to peer in at the people they had gathered around them, working side by side and creating some of the most beautiful crafts Fey or human eyes had ever seen.

A group of pixies, their chatter animated and musical to the ear, stitched together a patchwork quilt -- the images on the quilt seemed to shimmer and shift in the dappled sunlight every few moments.

A massive silver dragon lay snoring in the sun amidst a small pile of pearls and seashells, a fen tad perched atop his glistening head and working busily to polish a wickedly-curved, intricately-decorated dagger. She thought she may have heard the dagger whisper back a response to the fen tad...

An Otherkin cat, her fur silken and floating in the breeze in a halo of gold, batted lazily at a soft, seemingly-endless ball of yarn in front of a massive, homely fireplace.

Dryads of every type (slender birches, sturdy, muscular oaks, and playful cottonwoods, for a start) bustled about, inspecting the great wooden beams of the Hall and offering healing touches to various areas with low, solicitous murmurs.

With a bow of her head to the few who had noticed her presence, Caelestia slipped by and toward the Great Hall, where she needed to speak with the cooks regarding dinner. They would be hosting dignitaries from other Houses and may even have a guest or two from another Kingdom; everything had to be just right. There was no room for error or offense when alliances were on the line.


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