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Character Death (Rules)
From Sanctuary Shard
Revision as of 17:22, 14 August 2019 by MamaWillow (talk | contribs) (→Why is near Perma-Death Needed)
Sanctuary is not a perma-death shard, however, due to the nature of political based role-play conflict, there needs to be a way to remove a character from the role-play stage. Consequently, we support extended ghost times for role-play death, which differs dramatically from a basic game mech death.
- Game Mech Death
- Any death that happens when not in a role-play situation such as hunting. This is considered a normal UO death and is resolved by normal UO mechanics. Fictionally, a character's soul, but not his spirit, is knocked out of his physical body until such time as a player or healer can return it.
- Role-Play Death
- Any death which is caused by another player during an intentional role-play scene. All scenes must involve at least 30 minutes of role-play at the time of the death, or 24 hour role-play notice of an intended assassination.