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Difference between revisions of "Main Page"
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:Have you left your birth religion behind because it no longer moved you? | :Have you left your birth religion behind because it no longer moved you? | ||
:Have you ever wished that fantasy worlds were "real" and could be an authentic part of our day to day lives? | :Have you ever wished that fantasy worlds were "real" and could be an authentic part of our day to day lives? | ||
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+ | ;What do you mean this is for both real and fantasy, how would THAT work? | ||
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+ | Okay, so let me explain an IDEAL setting ... | ||
+ | |||
+ | You go on a One Tree retreat, a long weekend perhaps, to a natural location, perhaps a boy scout camp. The camp is divided into two halves, one side is for "normal things" and the other is for the "game or story". Let us say that you love this idea and want to do it both "for real" and "for fantasy", so you'd be on both sides of the camp. | ||
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+ | On the "normal things" side you are "who you wish to be" ... if that is just you, Bob, then that is all you are ... Bob. But if you felt more comfortable being "Hern the faun", then you might dress up as Hern, use the name Hern and interact with others as Hern. On the normal side, there is no judgment as to what degree of "fantasy" you want in your daily practice. Each person chooses what degree of a fantasy race they wish to portray. Some may wish to dress up, most will if my guess is correct, but it is not required. On the normal thing side, there will be classes on meditation, natural crafting, nature walks, practical magic classes, socializing, eating, religious celebrations and so on and so on ... much like a spiritual retreat. | ||
+ | |||
+ | On the "game side" there will be a game that is ran using traditional LARP rules. The storyline can be anything, but will most likely mimic the GURPs concept. The GURPs world book will be based on the idea that players from the shamanic world can enter the mortal world to solve issues in our history that are out of balance. It doesn't matter if the storylines are educational or not, but it would be nice if they taught some moral or built community connection. | ||
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+ | You would be able to freely pass between the two sides. | ||
+ | |||
+ | From here you might go home and set up a personal altar, continue your spiritual practices, read more on magical workings or even help establish a local group for worship, magic practice, spiritual growth, nature learning, a tabletop game or an improvisational role-play party. The point is that the "tradition" flows from real-world practices to fantasy gaming with only a little suspension of disbelief. |
Revision as of 20:45, 11 February 2019
This wiki will serve as the knowledge compendium for the book series One Tree by Amber Blackwillow. The first book, One Tree: The secret knowledge of dryads, is planned for publication in 2019. The wiki compendium is comprised of relevant "known knowledge" rather than specific "new knowledge" which will be revealed in the books. One Tree is a collective tradition that includes worship, spirituality and magical practices as connected to trees and their spirits. A GURPS World Book, as well as a LARP setting, is also planned.
- What are you seeking?
- Have you have gone seeking a different religion than the one you were raised in?
- Have you left your birth religion behind because it no longer moved you?
- Have you ever wished that fantasy worlds were "real" and could be an authentic part of our day to day lives?
- What do you mean this is for both real and fantasy, how would THAT work?
Okay, so let me explain an IDEAL setting ...
You go on a One Tree retreat, a long weekend perhaps, to a natural location, perhaps a boy scout camp. The camp is divided into two halves, one side is for "normal things" and the other is for the "game or story". Let us say that you love this idea and want to do it both "for real" and "for fantasy", so you'd be on both sides of the camp.
On the "normal things" side you are "who you wish to be" ... if that is just you, Bob, then that is all you are ... Bob. But if you felt more comfortable being "Hern the faun", then you might dress up as Hern, use the name Hern and interact with others as Hern. On the normal side, there is no judgment as to what degree of "fantasy" you want in your daily practice. Each person chooses what degree of a fantasy race they wish to portray. Some may wish to dress up, most will if my guess is correct, but it is not required. On the normal thing side, there will be classes on meditation, natural crafting, nature walks, practical magic classes, socializing, eating, religious celebrations and so on and so on ... much like a spiritual retreat.
On the "game side" there will be a game that is ran using traditional LARP rules. The storyline can be anything, but will most likely mimic the GURPs concept. The GURPs world book will be based on the idea that players from the shamanic world can enter the mortal world to solve issues in our history that are out of balance. It doesn't matter if the storylines are educational or not, but it would be nice if they taught some moral or built community connection.
You would be able to freely pass between the two sides.
From here you might go home and set up a personal altar, continue your spiritual practices, read more on magical workings or even help establish a local group for worship, magic practice, spiritual growth, nature learning, a tabletop game or an improvisational role-play party. The point is that the "tradition" flows from real-world practices to fantasy gaming with only a little suspension of disbelief.