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− | [[image:co-exsist.png]]<br><hr><br>
| + | <i><font size="5">They come from places both strange and familiar. From other lands of magic and war. Drawn here to play a role in a never ending struggle for supremacy. The natives know of them, soldiers will follow them, and kings and queens vie for their loyalty. Travelers the Grey Rider calls them, but truly what they are are heroes. Heroes culled from many dimensions and alternate planes. Heroes who can change the very flow and fabric of war. |
− | [[image:community2.png]]
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− | | style="width: 70% ; padding: 10px"|''Sanctuary has been a private Ultima Online role-play community since 2002. Our sequels, Comraich and Grimmwold, ran continually until 2015. Originally, a low PvP community for adults-only role-play, we have returned with our same development and admin team, a new map, new mechanics, a new game and all new options for PvP-Rpers, casual RPers and PG zones. Our [[Map & Facets|maps (and facets)]] are designed to offer options to all role-play styles.
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− | ''We would like to invite you to browse the wiki, join us in Discord and/or hop right in-game and take a look around. We are setup for auto account creation. We do have an application, but it is only required for those players who want a shape change or who wish to claim one of the feudal estates.
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− | * [[Getting Started]]
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− | * [[Map & Facets]]
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− | * [[News and Rumors]]
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− | * [[Discord]]
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− | * [http://forums.sanctuaryshard.com/ Forums]
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− | * [[:Category:Application|Application]]
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− | * [[Downloads]]
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− | * [[Gallery]]
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− | |}
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− | [[image:loreraces.png]]
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− | | style="width: 70% ; padding: 10px"|''We do not believe we could offer a more open-ended world for you to tell your story in. Sanctuary has five race types that include room for almost any race from any medieval fantasy world, and then some. Have a favorite character from ten years ago whose world is no longer... bring them here or welcome a new character into existence.
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− | ''We have five beautiful kingdoms with completely different ethics and goals. Join a guild, defend a kingdom, relax while crafting on Summer Isle, or battle the forgotten in Underhill. The only limit is your imagination... and, well, UO's best graphics!
| + | The war for the five thrones has been going on for millennia and was once very nearly won… |
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− | * [[Origin Myth]]
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− | * [[:Category:Kingdoms|Kingdoms]]
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− | * [[:Category:Races|Races]]
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− | * [[Racial History]]
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− | * [[:Category:Lore|Other Lore]]
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− | * [[Non-Human Avatars (Rules)|Non-Human Avatars]]
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− | |}
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− | [[image:storyline.png]]
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− | | style="width: 70% ; padding: 10px"|{{:Category:RPCSS}}
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− | * [[Origin Myth]]
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− | * [[Upon your arrival ...]]
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− | * [[Estate |Feudal Estates]]
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− | * [[Religion]]
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− | * [[:Category:RPCSS|RPCSS Introduction]]
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− | |}
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− | [[image:mechanics.png]]
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− | | style="width: 70% ; padding: 10px"|''We are a pre-AOS shard with most of the newest UO mechanics, and our renowned Grimmwold crafting and skill system.
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− | ''We are in the process of converting Serv UO to running entirely in a pre-AOS mode. Some of the most skilled scriptors from Sanctuary have joined the team to create what can only be called UO Rennaissance 2019. It will take us a long time to complete what we have set our eye on, but we are looking forward to a classic UO game world with such skills as Chivalry, Necromancy, Ninjitsu, Spellweaving and Bushido.
| + | Nearly two thousand years ago the Andals came into a land far stranger than their home land and set about to conquer the entirety of Cuiveinen in the name of their god, the Thorn King. They nearly quelled the non-humans, nearly controlled the great magics, and nearly broke all of the alters to pagan gods. |
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− | ''Our Grimmwold crafting system was one of the most complete crafting systems in the UO private shard community, and with a little elbow grease we are working to bring our client up to date so that we can offer the high seas expansion and the classic client. This will bring us new craftables, ship combat, mysticism and masteries.
| + | Eighty years ago, the great dragons Ancalagon and Jormungander invoked their enormous will and destroyed a powerful cabal of magicians who had found a way to harness magic so vast it would have ravaged the world. |
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− | * [[Getting Started]]
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− | * [[New Player Guide]]
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− | * [[:Category:UserManual|User Manual]]
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− | * [[How to Train Skills|Skill Gain]]
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− | |}
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− | [[image:rules.png]]
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− | | style="width: 70% ; padding: 10px"|''The Sanctuary community has been together since 2002 under the same owners and almost the same admin team since inception. We have changed our shard fiction at various times in the last nearly two decades. We were Comraich for a few years, and Grimmwold for many many years. We are a friendly, easy-going group who just keeps getting more mellow as the years come and go, and our children get older and older. We do not appreciate OOC drama and expect real world good manners in our community.
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− | ''<b>"This is our living room, and you are invited. We will seek to be wonderful hosts and you to be lovely guests."</b>''
| + | This was the chance the rebellion needed. |
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− | ''This was the very basis of our community from the beginning and continues today as the foundational guideline that we expect everyone to function under. All of our rules, stated or unstated, are based on this core belief which was summed up so neatly by Wil Wheaton.
| + | It began in the deep southern desert of Andus, it would flow into Raeyithia and into the hearts of the fey, it would find power and determination among the men of the North, and finally the Thorn King would fall to the great bows of Emlyn. The non-humans would reclaim their ancestral homes and demand their rights. |
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− | * [[:Category:Rules|Rules]]
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− | * [[Housing]]
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− | * [[Metagaming (Rules)]]
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− | * [[AFK Macroing]]
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− | |}
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− | <!--
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− | [[image:pvp.png]]
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− | |- style="vertical-align:top;"
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− | | style="width: 70% ; padding: 10px"|''The integration of RPCSS with a Pre-AOS Shard creates a tantalizing opportunity for role-play PvP. Too long have UO role-play shards with limited populations been able unable to stage or sustain engaging conflict-driven plot lines that progress beyond the next skirmish. RPCSS provides real meat to UO guilds with NPC armies supported by both PvP and non-PvP role-players. Help defend your army from enemy players, take over land and cities, earn taxes from the NPC population, stand your ground against invaders and plot world conquest.
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− | ''Our PvP rules and features are designed to drive role-play PvP directly towards storyline conflict and away from random bad guys. This focus will set up scenarios thick with intrigue, character depth, political maneuvering and martial skill.
| + | It’s been seventy years since the rebellion, but the five kingdoms struggle with internal conflict as ancient ways compete with new tradtions . The Thorn King has left a legacy of distrust and discordance. And his followers still lurk in the shadows … </font></i> |
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− | ''<b>Sanctuary offers a full felluca play set on the RPCSS world map while keeping Summer Isle and Underhill a place of peace and prosperity for crafters and casual gamers. </b>
| + | [[image:war.jpg|900px]] |
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− | * [[Player vs Player (Overview)]]
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− | * [[Rules of Engagement]]
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− | * [[PvP Rules]]
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− | * [[Player vs Player (Mechs)]]
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− | |}
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They come from places both strange and familiar. From other lands of magic and war. Drawn here to play a role in a never ending struggle for supremacy. The natives know of them, soldiers will follow them, and kings and queens vie for their loyalty. Travelers the Grey Rider calls them, but truly what they are are heroes. Heroes culled from many dimensions and alternate planes. Heroes who can change the very flow and fabric of war.
The war for the five thrones has been going on for millennia and was once very nearly won…
Nearly two thousand years ago the Andals came into a land far stranger than their home land and set about to conquer the entirety of Cuiveinen in the name of their god, the Thorn King. They nearly quelled the non-humans, nearly controlled the great magics, and nearly broke all of the alters to pagan gods.
Eighty years ago, the great dragons Ancalagon and Jormungander invoked their enormous will and destroyed a powerful cabal of magicians who had found a way to harness magic so vast it would have ravaged the world.
This was the chance the rebellion needed.
It began in the deep southern desert of Andus, it would flow into Raeyithia and into the hearts of the fey, it would find power and determination among the men of the North, and finally the Thorn King would fall to the great bows of Emlyn. The non-humans would reclaim their ancestral homes and demand their rights.
It’s been seventy years since the rebellion, but the five kingdoms struggle with internal conflict as ancient ways compete with new tradtions . The Thorn King has left a legacy of distrust and discordance. And his followers still lurk in the shadows …