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Difference between revisions of "Summer Isle"

From Sanctuary Shard

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''Under the protection of the Grey Rider, Summer Isle is as lovely and as peaceful as any traveller to Sanctuary might hope.  The beautiful architecture spans half a dozen cultures and has been known by many different names over the millennia including The Grey Havens and Sommerset. [[Upon your arrival ...|Upon your arrival]] in Sanctuary it will be here that you arrive. just outside of town in a building that some claim resembles a large boot.  The cobbler's wife is a friendly sort and always has tea on for those heroes in need of of a bit of bracing as they adjust to their new home. <includeonly>[[Summer Isle |Come on in and sit a spell ...]]</includeonly>
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''Under the protection of the Grey Rider, Summer Isle is as lovely and as peaceful as any traveller to Sanctuary might hope.  The beautiful architecture spans half a dozen cultures, and has been known by many different names over the millennia; including the Grey Havens and Sommerset. [[Upon your arrival ...|Upon your arrival]] in Sanctuary, it will be here that you arrive -- just outside of town, in a building that some claim resembles a large boot.  The cobbler's wife is a friendly sort, and always has tea on for those heroes in need of a bit of bracing as they adjust to their new home. <includeonly>[[Summer Isle |Come on in and sit a spell ...]]</includeonly>
 
<noinclude>[[category:Kingdoms]]
 
<noinclude>[[category:Kingdoms]]
  
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=Overview=
 
=Overview=
  
Whether is it the picturesque aspect of the small cluster of homes—of varied architecture styles—or the welcoming smile worn by those who reside in Summer Isles, it is obvious this place of tranquility is worth protecting. Though few have had the privilege of speaking to the Grey Rider who has ensconced this bit of wonder, his strength is revered by ALL who inhabit this, friend or foe.
+
Whether it is the picturesque aspect of the small cluster of homes of varied architecture styles, or the welcoming smile worn by those who reside in Summer Isles, it is obvious this place of tranquility is worth protecting. Though few have had the privilege of speaking to the Grey Rider who has ensconced this bit of wonder, his strength is revered by ALL who inhabit this, friend or foe.
  
 
;Evervale
 
;Evervale
Upon being transported to this quaint city, be sure to visit the town square where you will find Mansi the Banker in the building directly North, ready to offer some financial advice.  However, if financial stability is not your number one priority then perhaps venture a bit east of the bank, towards the outdoor crafting pavilion to speak with Rutherford, the local barkeep who often knows the most titillating of rumors.
+
Upon being transported to this quaint city, be sure to visit the town square where you will find Mansi the Banker, in the building directly north, ready to offer some financial advice.  However, if financial stability is not your number one priority, then perhaps venture a bit east of the bank, towards the outdoor crafting pavilion to speak with Rutherford, the local barkeep who often knows the most titillating of rumors.
  
 
;Outside of the City
 
;Outside of the City
Whatever you decide, though the city of Evervale is a safe haven and the most heinous of creatures do not exist in the Summer Isles, this is not to say it is a place void of danger. Should you feel a bit adventurous and decide to travel North towards the snow and come upon an ice fortress, or west and come across dark stoned ruins, be on your guard. Though some of the mysteries you may witness in the Summer Isles are enchanting, some, especially those in the dark forest can leave the inexperienced, in peril.
+
Whatever you decide, though the city of Evervale is a safe haven and the most heinous of creatures do not exist in the Summer Isles, this is not to say it is a place void of danger. Should you feel a bit adventurous and decide to travel North towards the snow and come upon an ice fortress, or west and come across dark-stoned ruins, be on your guard. Though some of the mysteries you may witness in the Summer Isles are enchanting, some, especially those in the dark forest, can leave the inexperienced in peril.
  
 
;Resurrecting a Knocked out Character
 
;Resurrecting a Knocked out Character
 
Below find a map marking the locations where you can resurrect your character if you find yourself in a situation where you have been knocked out by mobs.  
 
Below find a map marking the locations where you can resurrect your character if you find yourself in a situation where you have been knocked out by mobs.  
 
[[file:Ankh-Healer.jpg|900px]]
 
[[file:Ankh-Healer.jpg|900px]]

Revision as of 20:12, 16 August 2019

Under the protection of the Grey Rider, Summer Isle is as lovely and as peaceful as any traveller to Sanctuary might hope. The beautiful architecture spans half a dozen cultures, and has been known by many different names over the millennia; including the Grey Havens and Sommerset. Upon your arrival in Sanctuary, it will be here that you arrive -- just outside of town, in a building that some claim resembles a large boot. The cobbler's wife is a friendly sort, and always has tea on for those heroes in need of a bit of bracing as they adjust to their new home.

New Traveler 1.jpg

Overview

Whether it is the picturesque aspect of the small cluster of homes of varied architecture styles, or the welcoming smile worn by those who reside in Summer Isles, it is obvious this place of tranquility is worth protecting. Though few have had the privilege of speaking to the Grey Rider who has ensconced this bit of wonder, his strength is revered by ALL who inhabit this, friend or foe.

Evervale

Upon being transported to this quaint city, be sure to visit the town square where you will find Mansi the Banker, in the building directly north, ready to offer some financial advice. However, if financial stability is not your number one priority, then perhaps venture a bit east of the bank, towards the outdoor crafting pavilion to speak with Rutherford, the local barkeep who often knows the most titillating of rumors.

Outside of the City

Whatever you decide, though the city of Evervale is a safe haven and the most heinous of creatures do not exist in the Summer Isles, this is not to say it is a place void of danger. Should you feel a bit adventurous and decide to travel North towards the snow and come upon an ice fortress, or west and come across dark-stoned ruins, be on your guard. Though some of the mysteries you may witness in the Summer Isles are enchanting, some, especially those in the dark forest, can leave the inexperienced in peril.

Resurrecting a Knocked out Character

Below find a map marking the locations where you can resurrect your character if you find yourself in a situation where you have been knocked out by mobs. Ankh-Healer.jpg

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