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Difference between revisions of "SanctuaryClient Primary Interface"

From Sanctuary Shard

(Created page with " # Hit the World Map and you'll see a much better radar options. 800px # Journal has a dark mode # If you are zoomed ''way'' out (in the main gam...")
 
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# If you are zoomed ''way'' out (in the main game window), people/non-statics will not show up at the edges of the window.  They just ''pop up'' once you get within a certain range.
 
# If you are zoomed ''way'' out (in the main game window), people/non-statics will not show up at the edges of the window.  They just ''pop up'' once you get within a certain range.
  
# The reagent counter that is default on "normal razor" needs to be set up manually in this version.  Instructions to follow soon.
+
 
 
# If you set up in-game counters as described in Tips and Tricks, and the items are inside a container and not in the main level of your backpack (i.e. regs in a pouch in your backpack): if you travel via recall/gate or the ships/wagons, your counters will go to 0 until you open the pouch containing the items. Then it will count correctly.
 
# If you set up in-game counters as described in Tips and Tricks, and the items are inside a container and not in the main level of your backpack (i.e. regs in a pouch in your backpack): if you travel via recall/gate or the ships/wagons, your counters will go to 0 until you open the pouch containing the items. Then it will count correctly.

Revision as of 21:48, 10 October 2020


  1. Hit the World Map and you'll see a much better radar options. Worldmapbutton.png
  2. Journal has a dark mode
  3. If you are zoomed way out (in the main game window), people/non-statics will not show up at the edges of the window. They just pop up once you get within a certain range.


  1. If you set up in-game counters as described in Tips and Tricks, and the items are inside a container and not in the main level of your backpack (i.e. regs in a pouch in your backpack): if you travel via recall/gate or the ships/wagons, your counters will go to 0 until you open the pouch containing the items. Then it will count correctly.
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