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Difference between revisions of "SanctuaryClient Options"

From Sanctuary Shard

(Helpful Suggestions)
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# Under Containers: Container  scale
 
# Under Containers: Container  scale
 
# You can have a counter for any item, even non-stackable ones. Turn it on in Options -> Counters. You can add as many rows and columns to your counter list as you want. Drag items into the counter squares to add them. Alt-right click the square to remove an item.
 
# You can have a counter for any item, even non-stackable ones. Turn it on in Options -> Counters. You can add as many rows and columns to your counter list as you want. Drag items into the counter squares to add them. Alt-right click the square to remove an item.
 +
#* If you set up in-game counters as described in Tips and Tricks, and the items are inside a container and not in the main level of your backpack (i.e. regs in a pouch in your backpack): if you travel via recall/gate or the ships/wagons, your counters will go to 0 until you open the pouch containing the items. Then it will count correctly.
 
# In General, you can uncheck "Use standard skills gump" to get a better skills gump that is more like Razor's skill list. It lets you sort skills by name, skill level, and cap to find skills quicker.
 
# In General, you can uncheck "Use standard skills gump" to get a better skills gump that is more like Razor's skill list. It lets you sort skills by name, skill level, and cap to find skills quicker.
 
# In Fonts, check "Override Game Font" and select "Unicode" so that everything in your journal displays in a normal-looking font rather than UO's scripty font.
 
# In Fonts, check "Override Game Font" and select "Unicode" so that everything in your journal displays in a normal-looking font rather than UO's scripty font.
 
# The reagent counter that is default on "normal razor" needs to be set up manually in this version.  Instructions to follow soon.
 
# If you set up in-game counters as described in Tips and Tricks, and the items are inside a container and not in the main level of your backpack (i.e. regs in a pouch in your backpack): if you travel via recall/gate or the ships/wagons, your counters will go to 0 until you open the pouch containing the items. Then it will count correctly.
 

Revision as of 21:49, 10 October 2020


  1. Under general, set the Reduce FPS when game is inactive on. This client uses a lot more resources then regular UO, so this option HELPS!
  2. Turn off Hold Tab for combat.
  3. Make sure you hit the apply button like 3-4 times to save options.
  4. Turn off highlight by state unless you like that.
  5. I like to turn on Objects Alpha Fading
  6. Under Video turn on enable mouse wheel for in game zooming. (this fixes the weird running if you zoom in.)
  7. Under Speech I increase the scale speech delay.
  8. Under experimental, turn on Auto Open Doors. (Note it does not work on portcullis)
  9. Under Containers: Container scale
  10. You can have a counter for any item, even non-stackable ones. Turn it on in Options -> Counters. You can add as many rows and columns to your counter list as you want. Drag items into the counter squares to add them. Alt-right click the square to remove an item.
    • If you set up in-game counters as described in Tips and Tricks, and the items are inside a container and not in the main level of your backpack (i.e. regs in a pouch in your backpack): if you travel via recall/gate or the ships/wagons, your counters will go to 0 until you open the pouch containing the items. Then it will count correctly.
  11. In General, you can uncheck "Use standard skills gump" to get a better skills gump that is more like Razor's skill list. It lets you sort skills by name, skill level, and cap to find skills quicker.
  12. In Fonts, check "Override Game Font" and select "Unicode" so that everything in your journal displays in a normal-looking font rather than UO's scripty font.
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