Homepage.png Kingdoms.png Races.png Lore.png Aboutus.png

November 12,2020: Our Winter Story Arc has began, Read More. Auto-account creation. Please join us in Discord.
Bem-vindo aos nossos novos jogadores brasileiros. Por favor leia

RPCSS Army Units

From Sanctuary Shard

Revision as of 16:37, 4 May 2020 by MamaWillow (talk | contribs)

RPCSS has three types of generic human-form units, infantry, knights and seige equipment. RPCSS will be connected to UO to spawn these army units in-game as mobs, functioning as champ spawns. We are unable to customize spawns, at this time, and Noble House leaders are expected to make use of these three units without any modification.


Update: May 4th, 2020 May the force be with you ...

I am in the process of making changes to all wiki pages for RPCSS and Guilds/Noble Houses. If you see this on a page then assume that changes are being made. You may read an overview of the changes here.


  • RPCSS is programmed to have the SAME mobs for everyone, and those mobs are going to based on the UO human form in generic looking leather and plate armor and horses. It will be months before we are able to program in the ability for each house to customize the look of their mobs. We certainly want to do that, but getting it working is the primary goal.
  • As far as world lore is concerned, players may claim that the mobs are any of the many human-form sub-races, such as vampires, un-shifted weres, Aelfeyn, glamoured Muiri, normal sized Hoggur, etc. But the base mob needs to use the same RPCSS human mob for everyone -- for now.
Personal tools