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Difference between revisions of "Occupy Land (RPCSS)"

From Sanctuary Shard

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''To raise your court level you must gain more hexes.  To perform this action in RPCSS is a two step process.  You must march an army into the hex you wish to occupy.  On the next turn, you choose "Occupy Land" from the list of coin master actions and a screen with currently controlled hexes shown in purple, and available hexes with an army in place are shown in orange.  <noinclude>[[Category:RPCSS]]
 
''To raise your court level you must gain more hexes.  To perform this action in RPCSS is a two step process.  You must march an army into the hex you wish to occupy.  On the next turn, you choose "Occupy Land" from the list of coin master actions and a screen with currently controlled hexes shown in purple, and available hexes with an army in place are shown in orange.  <noinclude>[[Category:RPCSS]]
  
;Note
+
=How To=
: You cannot occupy a hex that has an army in it that is not your own. This even applies to allied armies. If an army moves into that hex before you occupy it, and the army is not your own, the occupy will fail.
+
You can only occupy a hex that is co-joined to your other hexes and has one of your armies in it. You can have up to 20 arable hexes max. There is currently no limit on wilderness hexes. This action can only be done once per turn per army in a hex which can be occupied.
:You can have up to 10 arable hexes max. There is currently no limit on wilderness hexes.
 
  
# Select the land you wish to occupy.
+
#Select Coin Master from the left side menu
# The cost of the action is:
+
#Select Occupy Land from the New Actions list.
::*0 gold for wilderness hex  
+
#Press and hold your mouse to move your screen around until you find a hex you wish to occupy.
::*1 gold for arable (+ populated) land
+
# Select the hex you wish to occupy.
::*2 gold for a strong hold (tower icon)
+
# Click the '''submit''' button.
::*3 gold for a castle (castle icon)
 
  
* Can only be performed on a hex that is adjacent to your other hexes.
+
;The cost of the action is:
* You must have an army in the hex, if you march the army out in the same turn as trying to occupy, the occupy will fail.
+
:0 gold for wilderness hex  
* This can only be done once per turn per army in a hex which can be occupied.
+
:1 gold for arable (+ populated) land
 +
:2 gold for a strong hold (tower icon)
 +
:3 gold for a castle (castle icon)
 +
 
 +
<font color="red">Reviewed and updated: 12/23/2020.</font>
  
 
[[image:rpcss-Subjegate.png|900px]]
 
[[image:rpcss-Subjegate.png|900px]]

Revision as of 18:03, 23 December 2020

To raise your court level you must gain more hexes. To perform this action in RPCSS is a two step process. You must march an army into the hex you wish to occupy. On the next turn, you choose "Occupy Land" from the list of coin master actions and a screen with currently controlled hexes shown in purple, and available hexes with an army in place are shown in orange.

How To

You can only occupy a hex that is co-joined to your other hexes and has one of your armies in it. You can have up to 20 arable hexes max. There is currently no limit on wilderness hexes. This action can only be done once per turn per army in a hex which can be occupied.

  1. Select Coin Master from the left side menu
  2. Select Occupy Land from the New Actions list.
  3. Press and hold your mouse to move your screen around until you find a hex you wish to occupy.
  4. Select the hex you wish to occupy.
  5. Click the submit button.
The cost of the action is
0 gold for wilderness hex
1 gold for arable (+ populated) land
2 gold for a strong hold (tower icon)
3 gold for a castle (castle icon)

Reviewed and updated: 12/23/2020.

Rpcss-Subjegate.png

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