Homepage.png Noble house.png Kingdoms.png Races.png Lore.png Rpcss.png

January 23, 2020: Our temporary hiatus may be ending soon.
Event planning, story plotting and socializing has began in our Discord Chat, please join us.

Difference between revisions of "Main Page"

From Sanctuary Shard

 
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[[image:community2.png]]
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|- style="vertical-align:top;"
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| style="width: 70% ; padding: 10px"|''Sanctuary has been a private Ultima Online role-play community since 2002.  Our sequels, Comraich and Grimmwold, ran continually until 2015.  Originally, a low PvP community for adults-only role-play, we have returned with our same development and admin team, a new map, new mechanics, a new game and all new options for PvP-Rpers, casual RPers and PG zones.  Our [[Map & Facets|maps (and facets)]] are designed to offer options to all role-play styles.
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''We would like to invite you to browse the wiki, join us in Discord and/or hop right in-game and take a look around. We are setup for auto account creation.  We do have an application, but it is only required for those players who want a shape change or who intend to participate in the player-ran shard storyline.
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| style="width: 20% ; padding: 10px"|
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* [[Getting Started]]
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* [[Map & Facets]]
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* [[News and Rumors]]
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* [https://discord.gg/6DMbvQF Discord]
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* [http://forums.sanctuaryshard.com/ Forums]
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* [[:Category:Application|Application]]
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* [[Downloads]]
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* [[Gallery]]
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|}
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[[image:loreraces.png]]
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{| style="width: 100%;"
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|- style="vertical-align:top;"
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| style="width: 70% ; padding: 10px"|''We do not believe we could offer a more open-ended world for you to tell your story in.  Sanctuary has five race types that include room for almost any race from any medieval fantasy world, and then some.  Have a favorite character from ten years ago whose world is no longer... bring them here or welcome a new character into existence. 
  
;Role-Play Setting
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''We have five beautiful kingdoms with completely different ethics and goals.  Join a guild, defend a kingdom, relax while crafting on Summer Isle, or battle the forgotten in Underhill. The only limit is your imagination... and, well, UO's best graphics!
* Five races with a broad selection sub-species. ''Bring in your character from your choice of most medieval fantasy fiction, include ours.''
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* A vast world map with five kingdoms, 5 capital cities and (eventually) 2-4 towns per kingdom. This map is the primary "world stage" supporting the role-play of royal courts and the movement of NPC and player armies.
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* [[Origin Myth]]
* A web-based tool that bring the conflict of kingdoms and noble houses directly into the hands of the players. RPCSS is a role-play conquest simulation system where the player leaders of NPC armies can be direct on the world map. See your armies in game, fight other players, win control of towns and kingdoms.
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* [[:Category:Kingdoms|Kingdoms]]
* A starter island that includes new player hunting plus shop & home rentals. Summer Isle will be the primary "random encounter role-play" location.
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* [[:Category:Races|Races]]
<hr><br>
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* [[:Category:Lore|Other Lore]]
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* [[Non-Human Avatars (Rules)|Non-Human Avatars]]
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|}
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[[image:storyline.png]]
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{|  style="width: 100%;"
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|- style="vertical-align:top;"
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| style="width: 70% ; padding: 10px"|{{:Category:RPCSS}}
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| style="width: 20% ; padding: 10px"|
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* [[Origin Myth]]
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* [[Upon your arrival ...]]
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* [[:Category:NobleHouses|Guilds & Houses]]
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* [[Religion]]
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* [[:Category:RPCSS|RPCSS Introduction]]
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|}
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[[image:mechanics.png]]
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{| style="width: 100%;"
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|- style="vertical-align:top;"
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| style="width: 70% ; padding: 10px"|''We are a pre-AOS shard with most of the newest UO mechanics, and our renowned Grimmwold crafting and skill system.
  
;Origin Myth
+
''We are in the process of converting Serv UO to running entirely in a pre-AOS mode. Some of the most skilled scriptors from Sanctuary and Requiem have joined the team to create what can only be called UO Rennaissance 2019.  It will take us a long time to complete what we have set our eye on, but we are looking forward to a classic UO game world with such skills as Chivalry, Necromancy, Ninjitsu, Spellweaving and Bushido.
<i>At some point in the last 10 years you left your previous life behind. All that you had accomplished, all that you had struggled for, and all that you had lost was understood to only be the beginning of what this journey has forged you for. You are a hero no matter how small or mild you may feel, inside you exists an ancient seed to make changes at the mythic level.
 
  
On your journey from your past lives, to this new world, you come to understand that this is the last struggle, the last battle, the mythic age which forms all realities. Here, you will be swept along by the ravages of war and the struggle to make your ideals count. This is no simple story of hearth and home but rather of courage and conviction. In this new world you will take up a banner and lead armed forces in defense of your lands, try your wits at the Royal courts, and gain power to make change.
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''Our Grimmwold crafting system was one of the most complete crafting systems in the UO private shard community, and with a little elbow grease we are working to bring our client up to date so that we can offer the high seas expansion and the classic client.  This will bring us new craftables, ship combat, mysticism and masteries.
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* [http://forums.sanctuaryshard.com/showthread.php?tid=363 Game Design Plan]
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* [[:Category:UserManual|User Manual]]
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* [http://forums.sanctuaryshard.com/showthread.php?tid=418 New Player Q&A]
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* [[How to Train Skills|Skill Gain]]
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|}
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[[image:rules.png]]
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{| style="width: 100%;"
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|- style="vertical-align:top;"
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| style="width: 70% ; padding: 10px"|''The Sanctuary community has been together since 2002 under the same owners and almost the same admin team since inception.  We have changed our shard fiction at various times in the last nearly two decades. We were Comraich for a few years, and Grimmwold for many many years. We are a friendly, easy-going group who just keeps getting more mellow as the years come and go, and our children get older and older.  We do not appreciate OOC drama and expect real world good manners in our community.
  
[[file:ancalagon2.jpg|425px]]
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''<b>"This is our living room, and you are invited. We will seek to be wonderful hosts and you to be lovely guests."</b>''
  
Two great dragons, one of iron and ice, one of amber and gold, encircle this birth place of beginnings. High in the sky soars Ancalagon the Black, his movements chase back the sun and hold power over the moon and tides. While deep in the earth roils Jormungandr the world serpent, the fluid mass of the land a cauldron of earth and fire. Over and over they summon gods and heroes to via for supremacy. Our heroes are set within the land, to lead [[Noble Houses|noble houses]] in honor of their chosen gods.  Only those gods who are set in effigy upon the [[Arcanum Crystals]] that lie within the kingdom capitals will aquire enough influence to effect other realities.
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''This was the very basis of our community from the beginning and continues today as the foundational guideline that we expect everyone to function under. All of our rules, stated or unstated, are based on this core belief which was summed up so neatly by Wil Wheaton.
 
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| style="width: 20% ; padding: 10px"|
[[file:jormungandr2.jpg|425px]] </I>
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* [[:Category:Rules|Rules]]
<hr><br>
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* [[Housing]]
 
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* [[Metagaming (Rules)]]
;Game Mechanics
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* [[AFK Macroing]]
* Mondain's Legacy server running Serv-UO with custom scripts.
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|}
* Two custom facets: Smaller starter facet to facilitate new players and role-play interaction. Large map for exploration, hunting, and world events.
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[[image:pvp.png]]
* AOS Disabled
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{|  style="width: 100%;"
* Custom Clothing
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|- style="vertical-align:top;"
* Custom Craftables
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| style="width: 70% ; padding: 10px"|''The integration of RPCSS with a Pre-AOS Shard creates a tantalizing opportunity for role-play PvP.  Too long have UO role-play shards with limited populations been able unable to stage or sustain engaging conflict-driven plot lines that progress beyond the next skirmish. RPCSS provides real meat to UO guilds with NPC armies supported by both PvP and non-PvP role-players.  Help defend your army from enemy players, take over land and cities, earn taxes from the NPC population, stand your ground against invaders and plot world conquest.
* Custom MOBs
 
* Grimmwold's Crafting
 
| style="width: 50% ; padding: 10px"|
 
;News and Rumors
 
{{:News and Rumors}}
 
 
 
[[File:Oroborus2trans.png|225px]]
 
<hr><br>
 
 
 
;From Mith and Lara
 
{{:Category:RPCSS}}
 
<hr><br>
 
  
;About RP Conflict
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''Our PvP rules and features are designed to drive role-play PvP directly towards storyline conflict and away from random bad guysThis focus will set up scenarios thick with intrigue, character depth, political maneuvering and martial skill. 
''This version of Sanctuary is intended to be a high conflict setting. Players who do not want to participate in political conflict role-play may choose to be residents of Summer Isle and not declare a kingdom (or team) allegianceA few warnings and restrictions:
 
  
* If you purchase a house on the main land you will be unable to remain neutral.
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''<b>Sanctuary offers a full felluca play set on the RPCSS world map while keeping Summer Isle and Underhill a place of peace and prosperity for crafters and casual gamers. </b>
* Players who participate in the political conflict are expected to have the experience and maturity to maintain appropriate IC/OOC boundries.
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| style="width: 20% ; padding: 10px"|
* A player can only LEAD one RPCSS team, however they can have 4 other characters who are members of other teams.  Consequently, players are STRONGLY encouraged to keep ALL political discussions IN-GAME.
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* [[Player vs Player (Overview)]]
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* [[Rules of Engagement]]
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* [[PvP Rules]]
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* [[Player vs Player (Mechs)]]
 
|}
 
|}

Latest revision as of 15:19, 31 August 2019


Community2.png

Sanctuary has been a private Ultima Online role-play community since 2002. Our sequels, Comraich and Grimmwold, ran continually until 2015. Originally, a low PvP community for adults-only role-play, we have returned with our same development and admin team, a new map, new mechanics, a new game and all new options for PvP-Rpers, casual RPers and PG zones. Our maps (and facets) are designed to offer options to all role-play styles.

We would like to invite you to browse the wiki, join us in Discord and/or hop right in-game and take a look around. We are setup for auto account creation. We do have an application, but it is only required for those players who want a shape change or who intend to participate in the player-ran shard storyline.

Loreraces.png

We do not believe we could offer a more open-ended world for you to tell your story in. Sanctuary has five race types that include room for almost any race from any medieval fantasy world, and then some. Have a favorite character from ten years ago whose world is no longer... bring them here or welcome a new character into existence.

We have five beautiful kingdoms with completely different ethics and goals. Join a guild, defend a kingdom, relax while crafting on Summer Isle, or battle the forgotten in Underhill. The only limit is your imagination... and, well, UO's best graphics!

Storyline.png

RPCSS is a web-based game tool that simulates the land-based war between kingdoms and other noble houses. RPCSS stands for Role-Play Conquest Simulation System and can be played by the leaders of Sanctuary's guilds to move in-world champ spawn armies, manage a treasury, go to war, make allies and spy on their enemies. This is the current beta version of RPCSS, and is the first version to be integrated into Ultima Online. The alpha edition was play tested on Second Life for six months, and introduced some of the most dynamic and intense conflict role-play Mith and I have ever had the fortune of participating in.

RPCSS allows a completely player-run storyline to be implemented fairly and efficiently without the need for seers, and without the fear of favoritism or cheating. In short, world domination can happen using RPCSS. It will take strategy and the ability to build allies via role-play. But the bar has truly been raised. Read More ..

Mechanics.png

We are a pre-AOS shard with most of the newest UO mechanics, and our renowned Grimmwold crafting and skill system.

We are in the process of converting Serv UO to running entirely in a pre-AOS mode. Some of the most skilled scriptors from Sanctuary and Requiem have joined the team to create what can only be called UO Rennaissance 2019. It will take us a long time to complete what we have set our eye on, but we are looking forward to a classic UO game world with such skills as Chivalry, Necromancy, Ninjitsu, Spellweaving and Bushido.

Our Grimmwold crafting system was one of the most complete crafting systems in the UO private shard community, and with a little elbow grease we are working to bring our client up to date so that we can offer the high seas expansion and the classic client. This will bring us new craftables, ship combat, mysticism and masteries.

Rules.png

The Sanctuary community has been together since 2002 under the same owners and almost the same admin team since inception. We have changed our shard fiction at various times in the last nearly two decades. We were Comraich for a few years, and Grimmwold for many many years. We are a friendly, easy-going group who just keeps getting more mellow as the years come and go, and our children get older and older. We do not appreciate OOC drama and expect real world good manners in our community.

"This is our living room, and you are invited. We will seek to be wonderful hosts and you to be lovely guests."

This was the very basis of our community from the beginning and continues today as the foundational guideline that we expect everyone to function under. All of our rules, stated or unstated, are based on this core belief which was summed up so neatly by Wil Wheaton.

Pvp.png

The integration of RPCSS with a Pre-AOS Shard creates a tantalizing opportunity for role-play PvP. Too long have UO role-play shards with limited populations been able unable to stage or sustain engaging conflict-driven plot lines that progress beyond the next skirmish. RPCSS provides real meat to UO guilds with NPC armies supported by both PvP and non-PvP role-players. Help defend your army from enemy players, take over land and cities, earn taxes from the NPC population, stand your ground against invaders and plot world conquest.

Our PvP rules and features are designed to drive role-play PvP directly towards storyline conflict and away from random bad guys. This focus will set up scenarios thick with intrigue, character depth, political maneuvering and martial skill.

Sanctuary offers a full felluca play set on the RPCSS world map while keeping Summer Isle and Underhill a place of peace and prosperity for crafters and casual gamers.

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