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Kingdom of Emlyn

From Sanctuary Shard

Revision as of 22:49, 28 September 2020 by MamaWillow (talk | contribs) (Overview)
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The Kingdom of Emlyn is like cool water on jagged rocks. The capital, Caerleon, is forged of strength and honor, unyielding stone encircling what many would consider an impregnable fortress. It is both home to legend and valor, those who reside being practical in nature. Residents tend to be Human or Hoggur.

“Honor and valor before pride and glory!” Is a motto of Emlynians.

The reticent nature of Emlynians, as well as their appreciation for strength and honor, is prevalent in all aspects of their society. The architecture of the capital city Caerleon, though not as flashy as other cities, is both practical and resilient. Made of stone and iron, Caerleon was constructed to never fall. Though some, especially upon first impressions would say Emlynians are not passionate, they would be wrong. They are very passionate about loyalty, justice and tradition. They respect the ways of old because they have never forgotten their history.

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Emlyn Today

Like all of the Kingdoms, Emlyn is a player-ran city who's rulership may ebb and flow with the tides of war. For a current status of Emlyn please review the kingdom thread on the forums.

Races

Emlyn would begin as a Cimmerian outpost on the western shore of Cuiviénen at both Caerleon and Brekka. For centuries the Cimmerians of what is now called Raeyithia, Emlyn and Kraestret were little more than loosely organized clans. They warred, traded and warred again with the various Fomorians clans. It is said that the Fomorians called the Cimmerian humans 'picts' meaning 'painted'. But it would be the arrival of the Noldorians and Dúnedain 1000 years before the rise of the Thorn King that would establish Emlyn as a great kingdom of law and knowledge. The noblemen of the west and the ancient elves of Middle Earth would mostly ignore the Cimmerians and Fomorians as being little more than savages. They were allowed their worship and rites but otherwise were never welcomed to the courts.

This rather peaceful division of caste would last only until the arrival of the Andals and the religion of the Thorn King. Emlyn would be defeated and the human Dúnedain given one choice, "Convert or Die". The Noldorians and Fomorians were hunted down by the score. The Dúnedain would shelter their elven companions in secret and eventually a new half-breed race would come into existence, the Peredhil. And the Fomorians, in all their varied glory, would interbreed with the Cimmerians developing into a red-haired sea-loving race known as the Frem.

Today, the Frem and Dorians live alongside humans of pure-blood. Only recently have they begun to reveal their non-human traits and ancestry. Only the deep values of honor and virtue unite the unique races and have any chance of healing old hatred.

Overview

Capital
Caerleon
Traits
Loyal, yet distrustful of the unknown, taciturn yet always noble, persistent, practical, stubborn, courageous, honorable and defined by a precise moral code.
Slaves
The kingdom of Emlyn believes all men and women are born free -— they do not keep slaves.
Languages
They speak a variety of proto-Gaelic, as well as common.
Given the very nature of Sanctuary, new languages and words enter the kingdom daily. Language develops slowly, while slang can develop very quickly. The villagers, in all places except Emlyn, have become used to new words, especially those of the ruling class which are often picked up quickly by the younger generation. In general, however, there are some trends that exist across the realms. Read More ...
Import & Exports
Weapons made of iron. Medicinal herbs and salves.
It is our intention to implement in-game resource nodes which may be controlled via RPCSS. The kingdom pages provide some general fictional ideas as to what types of imports and exports are traditional for each of the kingdoms. Advanced in-game resources, such as magical ores, may eventually be claimed by different RPCSS player teams, thereby restricting player access to these resources. Read More ...
Occupations
Warriors and soldiers. Tacticians and strategists. Herbalists and healers. Occasionally, bards.
Family, Marriage, Divorce
The strong sense of honor and loyalty those of Emlyn inherently have make it difficult for them to renege on commitments. Therefore, Emlynians rarely divorce. They value family and in many respects, fight as courageously as they do to ensure the survival of their kin. Even if two individuals decide to separate and are no longer romantically involved, they will often still refer to each other "husband/wife." Once the bond of family has been established, only a true death will sever the tie.
Religion
The people of Emlyn have always followed the eight primary virtues; Compassion, Honesty, Honor, Humility, Justice, Sacrifice, Spirituality, and Valor. Before the arrival of the Thorn King, many of the people of Emlyn paid homage to the Valar as the embodiments of those virtues. Once the Thorn King was firmly placed on the Arcanum Crystal in Caerleon the virtues and their divine counterparts faded until they were little more then saints and heros. Since the Thorn King has been removed a new religion known as Dana and the Seven or the Eight-fold Path has come into primary focus.Read More ..
Religion has changed a great deal in the last century for all of the kingdoms since the fall of the Thorn King. As non-human peoples re-emerge into the light they bring with them both ancient traditions and new needs for religion and spirituality. The religion of this kingdom, like all kingdoms, is a synthesis of such. Read More ..

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Art & Literature
Displays of precision with weapons and exhibitions of sparring sum up was is considered art for Emlynians. However, literature (specifically tales of courage/honor/elaborate sagas concerning the past), can often be heard near roaring fires. Often these retellings are sung.

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Law & Criminals
Due to the knightly influence prevalent in the Kingdom of Emlyn, those who have been accused of a crime, such as those who have stolen, or unjustifiably killed another, would be brought to a tribunal of knights (often the heads of ruling houses), where they would be judged. If the accuser or accused did not agree with the judgement of the tribunal, justice could be sought through trial by combat. Both the accuser or accused could select a champion, often one would be selected from within family.
Governance
The ruling house of Emlyn is usually one of a handful of knight orders present in the kingdom, each ruled by a warrior.
The native people of Sanctuary are have become accustomed to unusual and sweeping changes in the leadership and ruling class of their individual kingdoms as noble houses, both great and small ever vie for control of the lands. This fiction is brought to life in the web-based game RPCSS which allows for player teams to compete for control of estates, strongholds, castles and the five capitals. However, each kingdom has its own traditions of leadership, some of which have been in implementation for centuries.
Expanded Lore for Natives
Expanded lore on Emlyn for native charactres and estate holders; social order, world view, knights, quirks, family and religious practices. Read More ..
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