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Difference between revisions of "Humans"

From Sanctuary Shard

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''The mainstay of most fantasy worlds, the terror of gothic novels, the romance of the night and fear of all small children -- humans are so much more then farm boy turned dread pirate. On Sanctuary, the humans understand it is their birthright that defines them.  This race includes not only humans, but demi-humans, vampires, witches, lycanthropes and all who were born human. <includeonly> [[Humans|Read More ...]]</includeonly><noinclude>[[category:Races]]
 
''The mainstay of most fantasy worlds, the terror of gothic novels, the romance of the night and fear of all small children -- humans are so much more then farm boy turned dread pirate. On Sanctuary, the humans understand it is their birthright that defines them.  This race includes not only humans, but demi-humans, vampires, witches, lycanthropes and all who were born human. <includeonly> [[Humans|Read More ...]]</includeonly><noinclude>[[category:Races]]
  
Humans, and all sub-races, are found with nearly equal measure in all of the five kingdoms.  Player's who choose to play humans are actually the sub-race of demi-human, rather then regular human.  Demi-humans have greater strength, constitution and reflexes then the average native human (NPC) -- they are heroes able to compete against non-humans.   
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Humans, and all sub-races, are found in nearly equal measure in all of the five kingdoms.  Players who choose to play humans are actually the sub-race of demi-human, rather than regular human.  Demi-humans have greater strength, constitution, and reflexes than the average native human (NPC) -- they are heroes able to compete against non-humans.   
  
While not all human sub-races get along with each other, those who arrive in Sanctuary from else where quickly learn that there are commonalities shared among all of the sub-races, commonalities which become very clear when compared to the alien nature of the Muiri, long mindedness of the Aelfeyn or the dogged determination of the Hoggur.  While humans, vamps and weres are often at loggerheads in worlds where only they exist, our heroes arrive on Sanctuary with the understanding that there are often greater shared goals than dividing differences.
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While not all human sub-races get along with each other, those who arrive in Sanctuary from elsewhere quickly learn that there are commonalities shared among all of the sub-races; commonalities which become very clear when compared to the alien nature of the Muiri, long mindedness of the Aelfeyn or the dogged determination of the Hoggur.  While humans, vamps and weres are often at loggerheads in worlds where only they exist, our heroes arrive on Sanctuary with the understanding that there are often greater shared goals than dividing differences.
  
Just as the other races have loose racial leadership the humans have kept a '''Court of the Night''' for more than six hundred years.  There are 13 appointments where long-lived humans of all kingdoms may hold a seat for a term of nine years.  This court, on the surface, seeks to maintain the rights and privileges for all humans.  While the bench is consistently comprised of vampires, they are expected to serve the needs of all. This is not a land based organization. [[Racial Leadership|Read More ...]]
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Just as the other races have loose racial leadership the humans have kept a '''Court of the Night''' for more than six hundred years.  There are 13 appointments where long-lived humans of all kingdoms may hold a seat for a term of nine years.  This court, on the surface, seeks to maintain the rights and privileges for all humans.  While the bench is consistently comprised of vampires, they are expected to serve the needs of all. This is not a land-based organization. [[Racial Leadership|Read More ...]]
  
 
[[image:Human Collage 2.jpg|900px|link=Humans]]
 
[[image:Human Collage 2.jpg|900px|link=Humans]]
  
 
;Limitations
 
;Limitations
* All human sub-races are weakened by silver including player heroes (Demi-humans) who are stronger and more resiliant then normal native NPC humans.
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* All human sub-races are weakened by silver, including player heroes (Demi-humans) who are stronger and more resilient than normal native NPC humans.
  
 
;Physical Traits
 
;Physical Traits
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:*Vampires
 
:*Vampires
 
:*Lycanthropes - "bitten not born"
 
:*Lycanthropes - "bitten not born"
:*Berserkers - battle rage shapeshifter into Bear
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:*Berserkers - battle-rage shapeshifter into Bear
 
:*Witches - humans who have a highly developed sixth sense
 
:*Witches - humans who have a highly developed sixth sense
 
:*Headless
 
:*Headless
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;Shapechange
 
;Shapechange
: Humans, especially demi-humans have gained the ability to shape shift along with their cursed lycanthrop and undead kin.  Given the very nature of our iconographic world, demi-humans may or have granted, the ability to embrace their totem or animal spirit.  This is restricted to animal shapes, and doesn't include any other humanoid race shapes.  Berserkers are the perfect example of this.
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: Humans, especially demi-humans, have gained the ability to shape shift along with their cursed lycanthrop and undead kin.  Given the very nature of our iconographic world, demi-humans may or have been granted the ability to embrace their totem or animal spirit.  This is restricted to animal shapes, and doesn't include any other humanoid race shapes.  Berserkers are the perfect example of this.
  
 
;Not Humans
 
;Not Humans
:If you wish to play a character that has been possessed by a demon or has a shape change brought about a magical curse then the race category is technically one of the [[Summons & Constructs]] because it will be salt that is your weakness rather then silver.
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:If you wish to play a character that has been possessed by a demon or has a shape change brought about by a magical curse, then the race category is technically one of the [[Summons & Constructs]] because it will be salt that is your weakness, rather then silver.

Revision as of 20:06, 16 August 2019

Humans.jpg

The mainstay of most fantasy worlds, the terror of gothic novels, the romance of the night and fear of all small children -- humans are so much more then farm boy turned dread pirate. On Sanctuary, the humans understand it is their birthright that defines them. This race includes not only humans, but demi-humans, vampires, witches, lycanthropes and all who were born human.

Humans, and all sub-races, are found in nearly equal measure in all of the five kingdoms. Players who choose to play humans are actually the sub-race of demi-human, rather than regular human. Demi-humans have greater strength, constitution, and reflexes than the average native human (NPC) -- they are heroes able to compete against non-humans.

While not all human sub-races get along with each other, those who arrive in Sanctuary from elsewhere quickly learn that there are commonalities shared among all of the sub-races; commonalities which become very clear when compared to the alien nature of the Muiri, long mindedness of the Aelfeyn or the dogged determination of the Hoggur. While humans, vamps and weres are often at loggerheads in worlds where only they exist, our heroes arrive on Sanctuary with the understanding that there are often greater shared goals than dividing differences.

Just as the other races have loose racial leadership the humans have kept a Court of the Night for more than six hundred years. There are 13 appointments where long-lived humans of all kingdoms may hold a seat for a term of nine years. This court, on the surface, seeks to maintain the rights and privileges for all humans. While the bench is consistently comprised of vampires, they are expected to serve the needs of all. This is not a land-based organization. Read More ...

Human Collage 2.jpg

Limitations
  • All human sub-races are weakened by silver, including player heroes (Demi-humans) who are stronger and more resilient than normal native NPC humans.
Physical Traits
Physical appearance is human possible.
All humans and their sub-races were born human with a normal human appearance.
Sub-Races
This will include any character who was born human, regardless of if it is still human or not.
  • Humans (Native NPCs)
  • Demi-Human (all human player characters)
  • Vampires
  • Lycanthropes - "bitten not born"
  • Berserkers - battle-rage shapeshifter into Bear
  • Witches - humans who have a highly developed sixth sense
  • Headless
  • Shade
Shapechange
Humans, especially demi-humans, have gained the ability to shape shift along with their cursed lycanthrop and undead kin. Given the very nature of our iconographic world, demi-humans may or have been granted the ability to embrace their totem or animal spirit. This is restricted to animal shapes, and doesn't include any other humanoid race shapes. Berserkers are the perfect example of this.
Not Humans
If you wish to play a character that has been possessed by a demon or has a shape change brought about by a magical curse, then the race category is technically one of the Summons & Constructs because it will be salt that is your weakness, rather then silver.
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