History Vol 2: The Muiri from Then to Now
From Sanctuary Shard
|My esteemed students,
In our first class we discussed a potential relationship between the Muiri and the Children of the Forest, an Aelfeyn race of mound dwellers more commonly called the Daoine Sídhe. We have nothing more than a series of curious coincidences to track the Muiri’s racial development in Cuiviénen. We will postulate that this had as much to do with the race’s origins as it had to do with not one, but three invasions: first by the Tuatha De Danann, then by a race of Atlanteans and finally by humans themselves.
To begin, let’s take a review of some of the common characteristics consistently seen in the three races:
Most of the Aelfeyn, including the Tuatha De Danann, are taller than human average, slender or lean, and fine boned. Their features may be sharply angled like those in the north, or delicate like those in the south. If they shapeshift, most of their forms are natural animals and they rarely have any non-human features in their natural humanoid form.
The Daoine Sídhe, still considered by many to be an Aelfeyn race, are an exception to this as they are smaller, darker skinned, and far more likely to have antlers, horns, tails or branches in their natural form, as well as unusual skin elements such as scales, bark or fur.
These characteristics seems to have continued to develop in the Muiri until traits such as wings, demi-forms and true glamour would finally develop. It is a commonly held theory that those Daoine Sídhe who stayed in Raeyithia under the rulership of the Children of Dana, were held to be second class citizens long before the rise of the Thorn King.
The third race we need to remember in our developing story is that of the Hoggur. While their own history will be told in subsequent lectures they too had a significant shift in appearance. They would go from being a very tall and powerful race with strong dominant features to one with short, stout and even grotesque features.
However, it is the introduction of half-man/half-animal forms in both the Muiri and Hoggur that will give us our first clue to the next influence on the Muiri race. Our supposition begins with a myth rather than a historical account.
In one of the earliest ages, a group of people known as the Atlanteans arrived to settle on Thule, Cuiveinen’s eastern island off the coast of Raeyithia. They were a diverse group of clannish hunters and warriors. These people are believed to be a race of Hoggur known as the Titans. Tall, immensely powerful warriors skilled in hunting both the mountains as well as the sea, the Titans brought with them an ancient artifact known as the Serpent’s Crown, a vessel empowered by the Elder God, Set. Set was a god of chaos, often depicted as a serpent with one or seven heads.
Legend tells that it is this tool of chaos that brought about some of the first “half breeds” in Cuivienen. Creatures from whom the Fauns/Satyrs, Merfolk, Centaurs, Harpies, Sphinx, Chimera, Naga/Ophidians, Terathans, Ratmen, and Minotaurs would evolve.
Were these creatures constructed as we know them now or simply single creatures with dominant breeding lines, who interbred with the native Muiri and Hoggur races? Were they created by accident or as monsters the Titans could fight for glory and renown in their arenas?
Either way, historians believe the Atlanteans did not stay secluded on the island of Thule for long . A famous play is in fact written about the first meeting of the Titans and Tuatha De Danann. The story is set in what is modern day Andus which a clan of Titans and their half-breed slaves had taken from a race of dark skinned river people known as the Rhoynar. We will discuss the Rhoynar, and their possible Aelfeyn origins in subsequent lectures.
In this play, Theseus, the duke of Meissa is set to marry a warrior-queen from lands south of the Cuiviénen mainland. One of the duke’s bannermen arrived with his daughter and two suitors in tow. As the love triangle expands into a series of mishaps, the King and Queen in Raeyithia arrive and cause additional mayhem in the form of a young lusty goat horned Daoine Sídhe puck. The ending is later rewritten during the Thorn King’s age to make the whole story nothing but a dream.
Leading us into the sad and final devolution of the Muiri people by human intolerance.
As the Thorn King gained in power and reach, many of the Aelfeyn would retreat, with their magic and gold, deep into the forests of Raeyithia, Kraestret and Midrvegr, leaving their poor cousins to fend for themselves with neither gold to spend nor hills to hide in. The Muiri, now having developed significant skill in glamour managed to hide among the humans, still as second class citizens, while taking human mates; an act of survival or revenge. The human population would name them demons and changelings, hunting them down never realising how may lived as their cooks and footmen.
The Muiri race survived, diversified and finally, with the help of the great dragons, emerged to throw off the yoke of the Thorn King and bring back worship that would serve their people and the earth they were so tied to.