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Flexible Class System
[ Important Notes ] [ Using the Skills
Window ]
Update
- 06/05/04 - Secondary Skill points have been increased for most
classes. This should allow you to take the smaller skills you need for
a bit of taming, camping or magery.
- 03/10/05 - Clericy has been added to the tables below.
- 3/12/05 - Added the list of secondary skills - FINALLY!
- 03/29/06 - Clerics have been given Leadership as a primary skill.
- PRIMARIES: You can set your skill values for your primaries any way
you want as long as the total value of those skills in column TWO does
not exceed the point value in column ONE.
Trade skills can NOT go in your primary slots, you must use
them out of your secondaries.(except obviously for the crafter
class.) This has been changed, you CAN add trade skills into your
primaries, but they can only be capped at 90 when there. Obviously
the crafter class can have trade skills in primaries to 120.
- SECONDARIES: You can have as many secondary skills to 90 that you
want as long as the total value of the skills does not exceed the value
in column THREE and is not listed as restricted in column FOUR.
- You no longer get "all other skills" to 60.
- TRADES: You do not get a free trade skills, you must use your extra
secondary points in column THREE to choose a trade. This allows you
to choose trades and get them up to GM, but at the cost of secondary
points.
- Special abilities are class based.
- The Craftsman class can have any other NON-craft skill also to 120
(obviously within the point cap limit)
- Stats Caps can be set just like skill caps can be.
- AR remains class based. (crafters get AR at 20)
- ONLY the Crafter class will get craft based special abilities and
special items.
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COLUMN |
ONE |
TWO |
THREE |
FOUR |
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|
Skill Points for Primary |
Skills for Primary group - You can have these skills as high as 120. |
#
of extra points to distribute - You can have any of these skills as
high as 90 |
You can not have the
following skills over 60. |
|
Paladin
|
500 |
Parry,
Mace & Fencing & Swords Tactics Healing Magic
Resist |
550 |
Anatomy Archery Camping
Cartography Clericy DetectHidden Druidry Leadership Lockpicking
Magery Meditation Necromancy Peacemaking Provocation Stealing
Stealth Tracking Veterinary Wrestling |
Invocation, Music,
Hiding, Taming, Alchemy, Poisoning |
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|
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Knight
|
600 |
Leadership
Parry Mace & Fencing & Swords Tactics
Anatomy Alchemy * Poisoning |
450 |
Archery Camping
Cartography DetectHidden Healing Lockpicking MagicResistance
Meditation Peacemaking Provocation Stealing Stealth Tracking
Veterinary Wrestling |
Invocation, Music,
Hiding, Druidry/Necro, Taming, Magery, Clericy |
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|
|
|
|
|
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Warrior
|
550 |
Mace & Fencing & Swords
Parry Tactics Anatomy
Archery Wrestling |
600 |
Camping Cartography
DetectHidden Healing Hiding Invocation Leadership Lockpicking
MagicResistance Meditation Peacemaking Poisoning Provocation
Stealing Stealth Taming Tracking Veterinary |
Alchemy, Druidry,
Necro, Magery, Music, Clericy |
|
|
|
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Ranger
|
500 |
Archery
Tactics
Anatomy Camping, Tracking
Detect Hidden |
660 |
Cartography Clericy
Druidry Fencing Healing Hiding Leadership Lockpicking Macefighting
Magery MagicResistance Meditation Necromancy Parry Peacemaking
Provocation Stealing Stealth Swordsmanship Taming Veterinary
Wrestling
|
Alchemy, invocation,
music, poisoning |
|
|
|
|
|
|
|
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Tamer
(pls
read) |
400 |
Taming
Healing Tracking Veterinary
|
660 |
Anatomy Archery Camping
Cartography Clericy DetectHidden Fencing Hiding Invocation
Lockpicking Macefighting Magery MagicResistance Meditation
Musicianship Parry Peacemaking Poisoning Stealing
Swordsmanship Tactics Wrestling |
Provocation,
alchemy, Druidry/necro, stealth, leadership |
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Cleric
Priest
|
500 |
Healing
Anatomy Mace & Fencing & Swords Magic Resist
Magery Wrestling Meditation, Clericy
Leadership |
550 |
Alchemy Camping
Cartography DetectHidden Druidry Invocation Lockpicking Necromancy Parry Peacemaking Poisoning Provocation
Stealing Stealth Tactics Taming Tracking Veterinary |
Music, hiding,
archery |
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|
|
|
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Necro
|
600 |
Necro
Magic Resist Magery Wrestling Meditation
Poisoning Eval Int (invocation) |
500 |
Alchemy Anatomy Camping
Cartography DetectHidden Fencing Healing Lockpicking
Macefighting Peacemaking Provocation Stealing Stealth
Swordsmanship Tactics Taming Tracking Veterinary |
Archery, Druidry,
music, hiding, parry, leadership, Clericy |
|
|
|
|
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Druid
|
600 |
Druidry (aka Animal Lore) Magic Resist Magery
Wrestling Meditation Poisoning Eval Int |
500 |
Alchemy Anatomy Camping
Cartography DetectHidden Fencing Healing Lockpicking
Macefighting Peacemaking Provocation Stealing Stealth
Swordsmanship Tactics Taming Tracking Veterinary |
Archery, Necromancy,
music, hiding, parry, leadership, Clericy |
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|
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Mage
|
500 |
Magery Magic Resist Meditation Eval Int Mace & Fencing & Swords
Alchemy * |
580 |
Anatomy Archery Camping
Cartography Clericy DetectHidden Healing Lockpicking Peacemaking
Poisoning Provocation Stealing Stealth Tactics Taming
Tracking Veterinary Wrestling |
Music, Druidry,
necro, hiding, parry, leadership |
|
|
|
|
|
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Bard
|
400 |
Music Lock picking Provoke Peacemaking Detect
Hidden |
660 |
Anatomy Archery Camping
Cartography Clericy Fencing Healing Hiding Macefighting Magery
MagicResistance Meditation Poisoning Stealing Stealth
Swordsmanship Tactics Tracking Veterinary Wrestling |
Alchemy, taming,
parry, leadership, Druidry/necro, invocation |
|
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|
|
|
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Assassin
|
700 |
Stealth
Magic Resist Mace & Fencing & Swords Anatomy
Tactics Wrestling Poisoning Hiding,
Stealing
|
500 |
Alchemy Anatomy Archery
Camping Cartography DetectHidden Healing Lockpicking
Meditation Peacemaking Provocation Tracking Veterinary |
Leadership, music,
invocation, magery, taming, parry, druid, necro, Clericy |
|
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|
|
|
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Rogue
|
500 |
Lock picking,
Stealing
Tactics Hiding
Poisoning Detect Hidden |
650 |
Anatomy Archery Camping
Cartography Clericy Fencing Healing Macefighting Magery
MagicResistance Meditation Musicianship Parry Peacemaking
Provocation Stealth Swordsmanship Tracking Veterinary Wrestling |
Alchemy, invocation,
leadership, taming, druid/necro |
| |
|
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| Craftsman |
300 |
any |
550 |
any |
no restrictons |
The following are important changes to the class system that have been
implemented for the general balancing of the classes.
- The switch from the old system on Sanctuary to the new system on
Comraich left the following classes without enough skill points to take
invocation at 60 which was an assumed skill. Therefore with the
implementation of Clericy invocation is not required for Clericy on the
following classes:
Paladin, Rouge, Bard and Ranger.
However invocation IS required for all other classes.
Additional tweeks will be made as new systems are implemented and adjusted.
To demonstrate how this skill window is used we will be using the Paladin
Class as an example. Below is the skill lists that they can have.
But first a few BASIC clarifications for everyone: ANY skill can go
into primaries or secondaries. The only determining factor is what
their skill caps can be.
- A paladin can have a MAX skill cap of 120 for Parry, Mace, Fencing,
Swords. Tactics. Healing AND Magic Resist IF they are placed in the
primary slots. However if Parry, Mace, Fencing, Swords. Tactics.
Healing or Magic Resist is placed in a secondary slot they can ONLY go
to 90.
This means, if you want any of the skills listed in column two to go
OVER 90, you must put them in your primary slots, otherwise you can put
them in your secondary slots - OR simply not use them at all. You
don't need to take all the skills listed in Column Two.
- All other skills EXCEPT those listed in Column Four AND trade skills
can be set to a max skill cap of 90 in either primaries or secondaries.
- Skills listed in red in Column Four can go into either primary or
secondaries but the max cap is 60 for them.
- Trade Skills (crafting and harvesting skills) can go to a max skill
cap of 100 in secondaries ONLY. If placed as a primary, they can
only go to 90. (The crafter class is an expectation to this as they
can have trade skills to 120 in their primary slots.)
|
COLUMN |
ONE |
TWO |
THREE |
FOUR |
|
|
Skill Points for Primary |
Skills for Primary group - You can have these skills as high as 120. |
#
of extra points to distribute - You can have any of these skills as
high as 90 |
Skills over 60 you can’t have – we are prolly missing some obvious
ones |
|
Paladin
|
500 |
Parry, Mace & Fencing & Swords Tactics Healing Magic
Resist |
550 |
Invocation, Music,
Hiding, Taming, Alchemy, Poisoning |
- To begin I type .skills and get the following window.

- Because I want all of the Paladins natural primary skills as listed
in the chart, I will not be putting any other skills in this list.
However I can, this can be very helpful when I have a few points left
over. If you are choosing to take 110 or 120 in one or more
skills, you may very likely have some points left over.
- Next this list of skills are displayed, I click the blue button and
pick the skill I want. As you can see in the window above, I've
already done my skills. You however will see a blank page with no
skills listed.

- A window will then pop up asking you what the max skill cap you want
for this skill to be, enter a value from 0 to 120 and click the OK.
REMEMBER: We can go as high as 120 for these skills because they are
listed as our natural primaries being put in our primary slots, other
skills have lower max skill caps.

- Repeat this for all of the skills you wish to add to your primary
slots, until you have no points left.

- If you see this error on the bottom of the screen below the skills
window, you have tried to enter a max skill cap value that is not
acceptable.

- Double check the following:
- Typos
- Trying to add a trade skill over 90 into primaries when NOT a
crafter class.
- Trying to add any of the skills from column four in red over 60.
- Trying to add any skill NOT listed in column two (natural
primaries) over 90.
- If you need to change a skill caps or skill value click the button
next to the skill listed in the column.

- A small window will be displayed with 3 options. Remove will
take the skill out of the skills list for you (but you will NOT loose
points until you click apply. Reduce will lower the ACTUAL
skill you have earned IMMEDIATELY. Change Cap will change the max
skill cap (but no changes to actual skill values will happen until you
hit apply.)

- Please NOTE this Reduce button is not all that necessarily.
There maybe times when you set a max skill cap below the actual skill
you have, and the window will display that skill in red as seen below.
However you do not need to actually correct for that, because once you
apply the changes and the skill check runs it will drop the skills for
you. The skill check runs about ever 5 to 15 mins.

- By now you should have set all your primaries. Its time to
move onto secondaries. Adding secondaries skills works just like
adding primaries with some obvious exceptions: Skills OTHER THEN
trades skills and those red skills in column four can only be set to 90.
Trades can go to 100 and Red Column Four skills to 60. Take a look
at my set up.

- As you can see I have Invocation set to 60 as it is in my red column four list. I also have cooking set to 100 as that
is a trade skills. I have also chosen not to set any skills up to
90, being happy with my 80 points - but you certainly can go to 90.
I have also used up more points then I'm allowed, and will need to fix
it so my point value is either 0 or higher.
- Once you are done setting your secondaries, we need to set our stat
caps. To set stat caps, click the blue button next to the stat
caps. If you have not yet chosen your stat caps, it will show 75 /
75 / 75 where I have 110 / 110 / 20. Once you click the stat caps
button you will be asked to enter the caps for Strength, then the Cap
for Intelligence. The remainder of the 240 points will be
allocated to Dex.

- When you have everything just as you like it, click the Apply
button.

- You can cancel at anytime, and you can always come back and change
your skill caps around to your hearts content.
One VERY VERY important thing to remember in all this. You are
setting your skill CAPS, not your actual skill, you will still need to train
those skills up.
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