Animal Lore / Druidry

Trained By: Beekeeper, Butcher, Cobbler, Decorator, Farmer, Fisherman, Leatherworker, Ranger, Shipwright

[ Druid Staff ]   [ Rune Bag  ]   [ Making Runes  ]   [ Spells ]

 

Updates:

  • Removed Magery skill checks for Necro and Druid spells.  Instead your Necromancy or Druidry skill is checked for success or failure.

  • 10-2-04 - Druid Staves and Druid Bags can now be made with exotic woods and regular hides, rather then serpent hides and ent heartwood.
  • 11-20-04 - Druid runes now use exotic woods and regular hides.  The other rare reagents should be sold on an NPC near the bank.  Soon they will all be aquirable in game.

 

Druid Tables

Druid tables are located in the following places on Comraich.

 

Roman Circle in the White Woods of Telrae'dor

Druid Henge in Valgard

Cupped Hands of Acrab in Zuben

Volcano in Bishani

 

Druid Staff

The Druid Staves are powerful tools. The first function we learned how to use was to cure the blights that infect the land. By speaking the words "nigh tir" while holding the staff a druid will start the healing process, if the druid was strong enough to cure that particular blight.
When we received the first of the druid spells we learned that by simply speaking the power words for the spell while holding the staff would enact the spell. It is highly recommended by many of the order to be able to speak the words at a moments notice.

Druid Staves can be made in the Druid Grove. To make the staff you will need to have 5 Exotic Wood Boards Reaper Heartwoods in your main backpack. Double click the table and select "Make Druid Staff".

Rune Bag

Rune bags are the "Codex Damorium" of the druid. All of your runes need to be placed in the Rune bag for you to be able to cast the spell. If you use the shortcut of saying the words while holding your Druid Staff the rune bag will need to be located in your main backpack. To add runes to the rune bag you will need to double click the rune and then target the rune bag.

Rune Bags can be made in the Druid Grove. To make the bag you will need to have 20 regular hides Serpent Hides (white hides) in your main backpack. Double click the table and select "Make Rune bag".

Making Runes

Making the spell runes requires both your Druid knowledge and spell reagents. All runes will require either a Reaper or Ent Heartwood. To make the rune you need to use Animal Lore on the heartwood. You will then be prompted to select which spell you wish to make. Here is what you will need to make the various spells:

Spell

Skill

Reagents

Grasping Roots

60

1 exotic wood, 10 Brimstone, 5 Nightshade

Stinging Swarm

60

1 exotic wood, 5 Bee's Wax, 5 Spider Silk

Wolf Pack

80

1 exotic wood, 5 Raw Ribs, 5 Spider silk, 5 Bloodmoss

Tree Form

80

5 exotic wood

Tidal Wave

80

1 exotic wood, 10 Black Pearl, Raw Mandrake

Tranquility

80

1 exotic wood, Raw Ginseng, 10 Feathers

Sylvan Guardian

100

5 exotic wood, 10 deadwood, 5 Executioners Caps

Cloak of Protection

90

1 exotic wood, 1 raw Garlic, 10 Serpent Scales, 10 Hides

Nature's Blessing

90

1 exotic wood, a diamond, and raw ginseng

Nature's Curse

90

1 exotic wood, a diamond, and raw nightshade

Summoning

80

1 exotic wood, 3 Rubies, Raw Mandrake

Fire Snakes

80

1 exotic wood, 20 Serpent Scales, 1 Flame Potion

Snow Storm

90

1 exotic wood, 1 Sapphire, 1 Daemonbone, 1 Raw Mandrake

Spells

As stated previously the Druid spells are easy to cast while holding your staff. One thing I have noticed is that the macro you make must have the correct capitalization or the spell will not be cast. Here is a list of the spells, their power words, skill requirements, mana usage, reg requirements and effects.

Spell

Skill Needed

Mana Used

Power Words

Reagents

Effect

Grasping Roots

54

11

Tiolp Luibh

2 Brimstone
1 Nightshade

This spell summons the roots of surrounding trees to attack the target. Useful for drawing the heat off you to meditate, buff or heal.

Stinging Swarm

77

20

Sgob Sgaoth

1 Bee's Wax
1 Spider Silk

A swarm of bees will attack the target. The swarm will move with the target. Careful in combat with this one, anything or anyone too close to the swarm will also get stung. This can earn you a criminal flag or draw another player's summoned beasts onto you.

Wolf Pack

66

14

Filliu Prasgan

1 Raw Rib
1 Spider Silk
1 Blood Moss

This spell calls forth a number of spirit wolves based on your skill in magic. The wolves will act like any normal tamed animal responding to the same commands. Great against mobile targets and for drawing the heat off you.

Tree Form

43

9

Craobh Cuma

1 Deadwood
1 Bloodmoss
1 Nightshade

Upon casting this spell you will take the form of a tree. When in this form you will not be attacked by any beast, and any attacking you will stop. Any movement or spell casting while in Treeform will negate the spell. There is also some regeneration of hit points over and above the norm when in TreeForm (no details on this at this time).

Tidal Wave

88

40

Sdhbhal Roiseal

2 Blackpearl
1 Mandrakeroot

A column of water will pour down from the sky upon the target causing a steady stream of damage.

Tranquility

77

20

Siochaint

1 Ginseng
2 Feathers

This spell has a large area of effect and will cause any attacker to leave in peace. This is the best way to get a monster to stop attacking you so you can meditate, heal or buff. It has been noted that if a warrior is near by beating on a creature in the area of effect, the creature will turn to defend itself.

Sylvan Guardian

100

50

Coileach Crogan

3 deadwood
1 Executioners cap
1 spiders silk

This spell will summon a treant (Ent like creature) that will aid you.

Cloak of Protection

88

40

Cleoca An Dion

10 cloth
3 serpent scales
5 garlic

Creates a Cloak which you put on and apparently protects you from poison

Nature's Blessing

88

40

Ionnsaich Sabaid Ealadh

1 Fertile Dirt
1 Amber
2 Mandrake root

Increases combat skills roughly 10%.

Nature's Curse

88

40

Jarrod Sabaid Ealadh

1 Fertile Dirt
1 Amber
2 Nightshade

Decreases combat skills of the target creature

Summoning

88

40

Shiva Sov

1 Ruby
3 Serpent Scales
5 Mandrake Root

First this spell opens a list of the characters who are online. Once a character is selected a green, one-way portal is opened between the caster and the requested player.
You can only summon characters of your own race.

Fire Snakes

88

40

Dreallsach Nathair

Volcanic Ash
2 Serpent Scales
Executioner's Cap

Upon selecting a target this spell summons 1-3 small red snakes that will slither to the target. Upon reaching the target they explode similar to the Explosion spell. Be careful with this one as the snakes can turn on you if you are in close quarters.

Snow Storm

88

40

Ceau Sniaghtee

1 Sapphire
2 Black Pearls
1 Mandrake Root

Snow Storm has a large area of effect. Any create caught in the area of effect of this spell will take cold damage. Similar to a field spell or Stinging Swarm this spell also does Damage over Time. Creatures that remain in the area of effect will continue to take damage until the effects wear off. Creatures that leave the area of effect will not longer take damage.

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