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Animal Lore
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The Druid Staves are powerful tools. The first function
we learned how to use was to cure the blights that infect the land. By
speaking the words "nigh tir" while holding the staff a druid will
start the healing process, if the druid was strong enough to cure that
particular blight.
When we received the first of the druid spells we learned that by simply
speaking the power words for the spell while holding the staff would enact the
spell. It is highly recommended by many of the order to be able to speak the
words at a moments notice.
Druid Staves can be made in the Druid Grove. To make the staff you will need
to have 5 Exotic Wood Boards
Reaper Heartwoods in your main backpack. Double click the table and
select "Make Druid Staff".
Rune bags are the "Codex Damorium" of the druid.
All of your runes need to be placed in the Rune bag for you to be able to cast
the spell. If you use the shortcut of saying the words while holding your
Druid Staff the rune bag will need to be located in your main backpack. To add
runes to the rune bag you will need to double click the rune and then target
the rune bag.
Rune Bags can be made in the Druid Grove. To make the bag you will need to have
20 regular hides Serpent Hides (white hides) in your main backpack. Double click the table
and select "Make Rune bag".
Making the spell runes requires both your Druid knowledge and spell reagents. All runes will require either a Reaper or Ent Heartwood. To make the rune you need to use Animal Lore on the heartwood. You will then be prompted to select which spell you wish to make. Here is what you will need to make the various spells:
|
Spell |
Skill |
Reagents |
|
Grasping Roots |
60 |
1
exotic wood, 10
Brimstone, 5 Nightshade |
|
Stinging Swarm |
60 |
1
exotic wood, 5
Bee's Wax, 5 Spider Silk |
|
Wolf Pack |
80 |
1
exotic wood, 5
Raw Ribs, 5 Spider silk, 5 Bloodmoss |
|
Tree Form |
80 |
5 exotic wood |
|
Tidal Wave |
80 |
1
exotic wood,
10 Black Pearl, Raw Mandrake |
|
Tranquility |
80 |
1
exotic wood, Raw
Ginseng, 10 Feathers |
|
Sylvan Guardian |
100 |
5
exotic wood,
10 deadwood, 5 Executioners Caps |
|
Cloak of Protection |
90 |
1
exotic wood, 1
raw Garlic, 10 Serpent Scales, 10 Hides |
|
Nature's Blessing |
90 |
1
exotic wood, a
diamond, and raw ginseng |
|
Nature's Curse |
90 |
1
exotic wood, a
diamond, and raw nightshade |
|
Summoning |
80 |
1
exotic wood, 3
Rubies, Raw Mandrake |
|
Fire Snakes |
80 |
1
exotic wood, 20
Serpent Scales, 1 Flame Potion |
|
Snow Storm |
90 |
1
exotic wood, 1
Sapphire, 1 Daemonbone, 1 Raw Mandrake |
As stated previously the Druid spells are easy to cast while holding your staff. One thing I have noticed is that the macro you make must have the correct capitalization or the spell will not be cast. Here is a list of the spells, their power words, skill requirements, mana usage, reg requirements and effects.
|
Spell |
Skill
Needed |
Mana
Used |
Power
Words |
Reagents |
Effect |
|
Grasping
Roots |
54 |
11 |
Tiolp
Luibh |
2
Brimstone |
This
spell summons the roots of surrounding trees to attack the target.
Useful for drawing the heat off you to meditate, buff or heal. |
|
Stinging
Swarm |
77 |
20 |
Sgob
Sgaoth |
1 Bee's
Wax |
A swarm
of bees will attack the target. The swarm will move with the target.
Careful in combat with this one, anything or anyone too close to the
swarm will also get stung. This can earn you a criminal flag or draw
another player's summoned beasts onto you. |
|
Wolf
Pack |
66 |
14 |
Filliu
Prasgan |
1 Raw
Rib |
This
spell calls forth a number of spirit wolves based on your skill in
magic. The wolves will act like any normal tamed animal responding to
the same commands. Great against mobile targets and for drawing the
heat off you. |
|
Tree
Form |
43 |
9 |
Craobh
Cuma |
1
Deadwood |
Upon
casting this spell you will take the form of a tree. When in this form
you will not be attacked by any beast, and any attacking you will
stop. Any movement or spell casting while in Treeform will negate the
spell. There is also some regeneration of hit points over and above
the norm when in TreeForm (no details on this at this time). |
|
Tidal
Wave |
88 |
40 |
Sdhbhal
Roiseal |
2
Blackpearl |
A column
of water will pour down from the sky upon the target causing a steady
stream of damage. |
|
Tranquility |
77 |
20 |
Siochaint |
1
Ginseng |
This
spell has a large area of effect and will cause any attacker to leave
in peace. This is the best way to get a monster to stop attacking you
so you can meditate, heal or buff. It has been noted that if a warrior
is near by beating on a creature in the area of effect, the creature
will turn to defend itself. |
|
Sylvan
Guardian |
100 |
50 |
Coileach
Crogan |
3
deadwood |
This
spell will summon a treant (Ent like creature) that will aid you. |
|
Cloak of
Protection |
88 |
40 |
Cleoca
An Dion |
10 cloth |
Creates
a Cloak which you put on and apparently protects you from poison |
|
Nature's
Blessing |
88 |
40 |
Ionnsaich
Sabaid Ealadh |
1 Fertile
Dirt |
Increases
combat skills roughly 10%. |
|
Nature's
Curse |
88 |
40 |
Jarrod
Sabaid Ealadh |
1 Fertile
Dirt |
Decreases
combat skills of the target creature |
|
Summoning |
88 |
40 |
Shiva
Sov |
1 Ruby |
First
this spell opens a list of the characters who are online. Once a
character is selected a green, one-way portal is opened between the
caster and the requested player. |
|
Fire
Snakes |
88 |
40 |
Dreallsach
Nathair |
Volcanic
Ash |
Upon
selecting a target this spell summons 1-3 small red snakes that will
slither to the target. Upon reaching the target they explode similar
to the Explosion spell. Be careful with this one as the snakes can
turn on you if you are in close quarters. |
|
Snow
Storm |
88 |
40 |
Ceau
Sniaghtee |
1
Sapphire |
Snow
Storm has a large area of effect. Any create caught in the area of
effect of this spell will take cold damage. Similar to a field spell
or Stinging Swarm this spell also does Damage over Time. Creatures
that remain in the area of effect will continue to take damage until
the effects wear off. Creatures that leave the area of effect will not
longer take damage. |
|
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