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Armor Limits for ClassesUpdated 1/3/04Cleric AR reduced to 20 because with new system they get access to invocation, Druidry and necromancy to 90, making this class a more mage class, but one that is appropriate to Comraich. Updated 3/6/02
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CLASS |
AR |
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NO CLASS |
0 |
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LIGHT PALADIN |
32 |
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DARK PALADIN |
32 |
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KNIGHT |
30 |
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FIGHTER |
29 |
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RANGER |
26 |
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TAMER |
25 |
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CLERIC |
20 |
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NECROMANCER |
13 |
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DRUID |
13 |
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MAGE |
15 |
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BARD |
20 |
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ASSASSIN |
15 |
| ROGUE | 20 |
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CRAFTER |
20 |
It is IMPORTANT to note, that these number are you maximum BASE OVERALL AR, not your actual maximum AR. As an example, if a set of leather armor from an NPC vendor yields a maximum AR of say 12 a mage would be able to wear it, as armor from NPC vendors are always base AR, i.e. they have no special modifiers. However, if the same mage finds a complete set of leather armor of invulnerability, with an AR of say 22, the mage can wear this magic leather armor.
Overall AR means that you can wear what ever combination of armor you want up to your maximum base overall AR. That means technically, a mage should be able to wear a plate chest with a skirt or kilt if they like and have the same coverage as a full suit of studded armor.
The chart below details the AR values for each type of armor.
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Armor
group/shield/helm |
Normal AR |
Exceptional AR |
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Leather Armor |
12 |
14 |
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Studded Armor |
14 |
17 |
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Bone Armor |
15 |
N/A |
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Ring mail Armor |
17 |
20 |
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Chain Armor |
21 |
25 |
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Plate Armor |
25 |
30 |
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Buckler/Wooden |
12 |
14 |
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Bronze/Metal/Wood
Kite |
18 |
21 |
| Parry Dagger & Parry Sword (new 11-20-04) | 18 | 21 |
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Kite/Heater/Order/Chaos |
25 |
30 |
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Leather Cap/Orc Helm |
12 |
14 |
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Studded Cap |
14 |
17 |
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Bone Helm |
15 |
N/A |
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Helmet |
18 |
21 |
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Bascinet/Close
Helm/Nose Helm |
20 |
24 |
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Plate Helm |
25 |
30 |
All armor & helms have a minimum strength requirement of 40 except Plate Chests and Legs, which have a minimum of 75.
All shields have a minimum strength requirement of 40 except Order and Chaos Shields, which have a minimum of 90.
Chain and Plate Armor has a Dex Penalty to it. The penalty varies from one piece to another. A full suit of Chain armor has a -10 Dex penalty and full Plate armor has a -20 penalty
The current ratios for total base AR is - Chest 44%, Legs 14%,
Arms 14%, Head 14%, Hands 7%, Neck 7%. A chainmail tunic covers both chest and arms, and a coif neck and head.
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