Social Orders

Badland Tribes

Not all who find their way to Lethe’aime become regular city dwellers. Some prefer a more nomadic life style, venturing into the city only periodically. These “badland tribes” fall into two types, the current and the established.

By and large most of these tribes have been established in the last 50 to 20 years. These tribes typically don’t last long, and break up and re-establish themselves under different names often. The creation of one of these tribes by a player is the same as establishing any guild. They are less true tribes as they are wander bands. To establish one of these bands, a guild application must be submitted and approved.

However, specifically in the case of these bands, it must be CLEARLY communicated what portions of the “native kingdom” the band is adhering to. The general rule of thumb is, a band needs to represent at least 80% of one (or more) cultures, and only have 20% new cultural adaptations. The Amhara tribe is a good example of this – variation with in a common ground.

Meaning, we want to see personal creativity, but if you start claiming your klingons or worship cuthulu, we’re gonna have a problem.

The second type of tribe, is more a true tribe. These tribes were fictionally established at least many generations ago, and are likely to vary from one of the four main cultures. Establishing one of these tribes is going to take a lot more work. First off, you’ll need at least 10 members to begin the guild, not 5 and you will need to submit all of the proposed culture and history prior to approval. Please note, this is not something everyone is going to be able to pull off. The culture has to be plausible within the grounds of the current world, and “magic excuses” are not going to be accepted to cover up flaws in the details.

At this time, no additional housing locations will be provided for these tribes, -other than- what will be provided in the bad lands.

We do NOT expect to see one of these tribes become established for quite some time, however the fiction here exists.

Basic Lists of No-Go’s

  • You must be of Dyrling, Zuberi, Valgarin or Jillhani ancestry. Depending on how you present your fiction we may accepted a new name for a mixed breed or cultural subset, but don’t get your heart set on it.
  • You may NOT be any of the NPC races in any way. You may not be of or a sub-set of one of the existing NPC monsters. No … alternate Aswang tribes.
  • You recognize that these tribes are designed to be played in Lethe, and not to expect warm welcomes in the main kingdoms.

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Social Orders
Social Organization
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