Occupations

Mage/necro/druid: Fairly self-explanatory why they're there, no need for an in-depth explanation. These classes generally come to further their own powers, to learn, to research, or to study. Most come with pure intentions, desiring to learn how to use their powers for good, to benefit their kingdom and their people. However, as with every crowd, there is always one or two who wants to amplify their power by scholarly research for selfish gain, though no one questions motive in Lethe'aime. Knowledge is power, and those wise enough to seek it are not questioned, so long as they are able to enter the city of mages.

Knights: Gifted with alchemy, the more physically inclined may seek Lethe'aime to learn how to better their skills with potions. It takes a steady hand to wield a sword, yet an even steadier one to mix a proper potion, to change the physical aspects of one compound to another. The ingredients for the deadliest poisons, the most powerful healing salves, and the most reactive flame spreading liquids can only be found in the libraries of Lethe'aime, and only those worthy of entering the city may find them.

Assassins/Rogues: For whatever reasons, those who wish to not be seen when needed, or to vanish completely, are taught how to do so in Lethe'aime. Able to weave a curtain of light around themselves, these shadow walkers can make themselves completely invisible to the naked eye, even when standing just next to a person, and so long as they concentrate hard enough, they can walk in this state. Sudden surges of emotion or swift movements will break the concentration, and sever the link between their minds and the veil, rendering them visible again. It requires a steady hand, a calm mind, and an unrivaled equilibrium to walk in shadows created in light. Many use this veil to sneak behind an opponent to deliver a calculating blow to the back, but the blow must be swift, and thus the veil will drop. A skilled shadow walker can immediately bring the veil up again, however, and regaining the sense of calm, evacuate the area, leaving none the wiser.

Bards: The song weavers, able to channel magic into the strings of their instruments, the air in their flutes, or the wind in their chimes. The most skillful of the song weavers can pacify even the most enraged of beasts, calming it to the level of violence capable of a new born child. The less trained of the song weavers can only hold the beasts entranced for so long, however. Powerful bards have learned that different songs have different effects, able to enrage opponents to such an extent that they turn on allies, unable to recognize friend from foe. There are stories written in the books of the library of bards on the battle fields who spun songs of war, giving their forces such an edge that no member of the opposing army was left alive by the end. They are the emulators, the song weavers, and their songs are legendary.

Paladin: The shield masters, trained in art of war and swordsmanship, bound by honor and duty. The noble paladin is an interesting sight to behold. Such is their devotion to king and country that they seek Lethe'aime out to find a way to further their skill. Their conviction is actually the heart of their strength, yet at the same time their greatest weakness. However, one of scholars did indeed discover a way to help them surpass the limitations of sword and shield, and give them an edge in battle. By harnessing that conviction which sets them aside from simple soldiers, they are able to radiate an aura of pure spiritual energy that expands for but a few feet around them. Those of impure design, such as the walking dead or demons of deep underworlds, are burned as though set ablaze. Wounds made are deeper, heal slower, and ultimately lead to a faster demise of the beast. One of the Dyrling paladins, a member of the Royal Guard established in their lands was quoted as saying "Give me a thousand such warriors and I would cleanse the face of Comraich of all evils."

Ranger: The landshapers, they were called. Expert trackers, the rangers came to Lethe'aime to study the vast library's beastaries, tomes of lore of every manner of beast and creature, from the largest dragon to the smallest mouse, as well as many different types of plants and fauna of Comraich, and their uses. Some, and it should be noted that it is most, choose to go beyond mere trackers. The scholarly mages teach the rangers of a way to make their arrows more dangerous, far more lethal, though it requires physical energy to do it, and can drain the user into a state of unconsciousness. It is the ability to manipulate matter, similar to alchemy but not requiring the same skill due to the energy offered, and actually physically split their arrows into not one, but several arrows, all of which can be fired at same time. A simple pluck of the string will send upwards of six arrows flying in succession, making the ability nearly unstoppable from a distance.

Tamers: Similar to the ranger in the area of study, these masters of beasts both large and small can be very useful indeed. Usually very giving and caring in spirit, the tamers use their voices to calm animals before taming them. The animals sense friendship in their new master, and follow their commands to a letter, so long as food is provided. Simple law of existence states that those who do not care for their charges by giving them basic elements of survival cannot hope to count on them in times of need, and the animals will do the same, abandoning their new controllers if they are ill treated for too long.

Cleric: Similar to the paladin in terms of conviction and duty to country, these individuals tend to take a different route. While still able to focus their conviction into the aura, these are a more scholarly lot. They spend a lot of their time studying the anatomy of the races, finding the weak and strong points. This group are natural healers, usually able to heal wounds most healing mages would dismiss as fatal. They are capable surgeons as well, and very useful on the battlefield. Though they are not usually as strong as the paladins in terms of physical strength due to less intense exercise and training regimes, they double as soldiers and healers in times of need.
 

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