Cheat Sheet

City: Lethe’aime

People Name: Lethian

God: All four gods are worshipped in Lethe openly, and some of the lesser gods not openly. In most recent history, the dark god Akroth has been released into the world. The borders of his influence are within the badlands, but outside the main city of Lethe, some Lethians worship him secretly.

Culture:
Subsets and variations of the current four cultures with a melting pot mentality of Mos Eisley, or the series of books called Thieves’ World.

Dead animals and sometimes people laying in the streets or gutters for days at a time because no one cares to move the bodies, are afraid to move the bodies because of catching disease, or because there is no government who's duty is to keep the streets clean. A place where a meal that consists of dog meat to some might be considered a delicacy, however those in the gangs eat 3 full courses a day, and the gang leaders sometimes live quite lavishly but not in comparison to a noble.
 

Naming:
Names are either traditional to the players native kingdom, especially if they were born there. Though it would be common for assumed names or nick names to be used.

Appearance
As per the individual kingdoms. Lethe’aime is the only location where children of mix blood are generally accepted as characters. Not because the population is understanding, but because they mind their own business.

Religion:
Religion is not particularly prominent in Lethe. There are pockets of fanatics and pockets of atheists, but by and large its not a primary part of the daily lives of Lethe. Mostly people mind their own business.

After Death: The wealthy burn or bury their dead, the poor may be left in the streets or taken to communal locations where the dead are burned on huge pyres.

Church: There is at least four main churches in Lethe, near the great statues to each God. But these are not the open welcoming churches of the main kingdoms. The church areas are typically walled and gated, and few are welcome after dark.

Lesser Gods, Non-Player Races & Animals
It is not uncommon to see members of the other intelligent NPC Monster races in Lethe. They typically keep to themselves and don’t stay long, but the people of Lethe have learned to be generally tolerant of them, happy for the business and happy when they move on. Some of the lesser gods are worshipped in private, mostly by the NPC races, but occasionally by heretical player characters.

Sub Racial/Political Group
The main division in Lethe is between those inside the marble walls and those without. Law within the city walls is well maintained, and the city is beautiful and peaceful. Outside the walls, strength and cunning rules.

Sub Racial
See the write up on Personality for the different types of people who live outside the walls.
Those within the walls are likely to be mages, clerics, paladins, scribes, scholars, or anyone seeking magical, historical or religious lore/teaching.

Political
Inside the City: A council of mages
Outside the Walls: Political power ebbs and flows, with the strongest consistently vying for power.

Kingdom/Cities/Towns
The City of Lethe’aime has the main mage city in the very center. Three story tall marble walls that protect its great halls of learning from attack or prying eyes.
Outside the walls there is no structure, no order. Few of the building are permanent, except for the occasional church, guard post or market square. For the most part buildings are clumped together behind palisade walls -- appearing to be nothing more then random enclosures with roads leading from manned gate to manned gate. (Think Pennsic here for anyone familiar with it.)
The occasional open air market, with carts and small shops can be found, as are a number of inns, taverns, brothels and “opium dens”.

Racial or Cultural Animosity
Animosity is pretty much the name of the game in this city, not a whole lot of brotherly love. For the most part the city outside the walls is a place where no-one goes unarmed, and most try their best not to be noticed.

Terrain
The land inside the City is beautifully sculpted gardens and neat water ways.
The land outside the city is dirt, endless dirt, broken only by roughly lashed together palisade walls, where nothing but the occasional scrub tree can be seen to break the monotony.

Table of Contents
Home Page
Cheat Sheet
Fiction Facts
Terms
Updates
Character
Clothing
Common Trades
Food
Jillhani
Occupations
Personality
Physical Description
Kingdom
Animals
Crafts
Geography
Government
Hostiles
Imports/Exports
Language
Other Kingdoms
Resources
Town
Culture
Art & Literature
Combat & War
Drugs & Gambling
Family
Hospitality
Life to Death
Slavery
Magic in Aime
Structure
The Disciplines
Social
Criminals/Outcasts
Interaction
Laws/Enforcement
Politics
Social Orders
Social Organization
Stories
History

                    

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