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Cheat Sheet

Cheat Sheet Still partially in progress:

  1. Warriors: The Jillhani are in no way samurai or ninja. While the warriors of the race follow a similar code to the code of bushido, followed by the samurai, we are not like them.
  2. Natami: The Jillhani noble houses have a sacred stone which is called a natami. It contains the souls of the ancestors of past generations and is sacred tot he house. the loss of the natami is considered equal to a great loss of honor and Ji'Kalna will disfavor to house to lose theirs until recovered and proper rituals done to regain honor and standing. The natami stones are 5 of 7 pieces broken from the ancient tablet that was given to the Jillhani by their goddess.
  3. Worship: The Jillhani worship the goddess Ji'Kalna. and through that many worship one of her aspects (also known as faces). each aspect represents something and all major houses follow one of her major aspects. (see guild boards to read on which house follows what aspect to find a suiting one for your character and RP if you wish to join one.)
  4. Leadership: The Jillhani are rued by the Emperor [PC] and a Naidaiijin [PC] ( all listed with brief information on the open applications page under Jillhani creation guide) with counsel and input on Ji'Kalna's support on the issues by the temple head.
  5. Guilds: There are a number of Bishani guilds for the noble houses, Ji'Ken villages and merchants, etc. Check the Guild boards for the current list of active Bishani guilds.
  6. Sub-groups: The Jillhani have many sub-groups in which one could be part of the add yet another facet to one's character and RP. The primary divisions being the three groups of Ji'Ken, Ji'Coi and Ji'Mal. On the immediate surface it would appear to be river folk, merchants, and nobles. Their religious beliefs, lifestyle and the like vary as much as the faces of Ji'Kalna herself. For a more in-depth overview please take a look here: Home Page.
  7. Language: The Jillhani language as well as any language presented here on Comraich, is encouraged but not required. It contains a combination of Japanese, Chinese, Korean and even some Mayan. It is merely an rp tool to add a hint of exotic to the culture. For more information I recommend you go to language and terms.
  8. The Jillhani Assassins: They are honorable in their ways contrary to any other assassins you may have seen in AD&D , Diablo, or any other shard out there or game. Detailed information can be found on them in the boards. If you would like more detailed information on Jillhani Assassins, and cant find it on the provided sources, make sure to come in chat and ask questions. There are a few that play an assassin currently that will be glad to help you, as well as a current Jillhani assassin guild.
  9. Criminals and outcasts: The Jillhani criminal and outcasts are amongst the hardest to play in Comraich due tot the nature of banishment. Once one is banished he or she may not return to the lands unless pardoned by the Emperor or the one who banished the person. See this link for more details on the Outcasts and banished .
  10. Clothing and dress attire: While we are very elegant in appearance, dress and manners, we do not spend as much effort towards fashion like the Dyrlings. Everything we wear is based on functionality, while maintaining the elegant and powerful look associated with a Jillhani. The Ji'Ken usually choose to wear simple leather creations to bare their often intricately detailed tattoos. Their hair is frequently worn long and loose or simply tied back away from the face. On occasion painted silken robes or gowns and sandals are worn for holidays or other special events. For further information on the dress attire of the Jillhani refer to this link: Clothing.
  11. Interactions: The Jillhani are a very formal race. Their lives revolve around family and personal honor. the Ji'Mal usually talk about things related to their house, status or accomplishments. the Ji'Coi have a less heavy conversation encompassed mostly about daily happenings of the lands as well as their trade related issues and accomplishments. The Ji'Ken have the liveliest and less burdened conversation of all ranging from intellectual conversation to talking about the best fishing spot. nobles will occasionally travel to other noble houses.
  12. Life: Jillhani CAN live to about 170, but it is a rare thing that any make it that far. The harsh weather environments they are subject to and the food supplies being very poor make them prone to illnesses. Out of the four races , it would have to be said that Jillhani have it the worst when it comes to diseases.
  13. Origins of the Jillhani culture in general: We are a mixture of Indian, Mongolian, Chinese, Korean, and Japanese Cultures. We have taken from all these what we like and adapted it how we see fit to our visions of the race. If you see things in the websites or contents that you feel don't match the race you think it's drawn from it's because it's meant to be that way.

 

Table of Contents
Home Page
Cheat Sheet
Fiction Facts
Terms
Updates
Character
Clothing
Common Trades
Food
Occupations
Personality
Physical Description
Kingdom
Animals
Crafts
Geography
Government
Homes
Hostiles
Imports and Exports
Language
Other Kingdoms
Resources
Town
Culture
Art & Literature
Combat & War
Drugs & Gambling
Family
Hospitality
Life to Death
Slavery
Superstitions
Traditions
Religion
Creation Myth
God
Holidays
I-Ching
Prayers
Relationship
Rituals
Worship
Social
Criminals/Outcasts
Interaction
Laws/Enforcement
Politics
Social Orders
Social Organization
Stories
Acceptance
Act or Falter
Master's Art
Price of Honor
Shades of Grey
Ysz

                    

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