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Town

New Map Information

Due for release end of January 2006.  Development and introduction of areas an ongoing process.

Tyrnea Ghymn
Risen from the Myst, Cloaked by a Coven, Ordered by Mystery

History
How to Join
Fictional Facts
Gallery
Tyrnea Ghymn is the village located deep in the White Woods. Used as a training grounds and safe haven for Dyrlings who have discovered that they have the recessive traits of the Leune Sidhe. In the village, Leunes are taught to control and use the skills. They are taught the taboos as well.  (read more)
OOC RP Info:
Tyr is currently active, mostly during the EST evenings.

Noirdans (Duchy of Lindor)
The backbone of a Kingdom, the bread basket of the world, the hilt of a nation

History
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The bread basket of the world, Noirdans is the home of the current King of Telrae.  Noirdans is located just south of the market area of Telrae City and is a quaint farming village. (read more)
OOC RP Info:
Noirdons is currently active.

Fendahl (Canton of Raudon)

History
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Fendahl stands directly north of the Zuben border, directly west of the badlands, south east of Tyr and north east of the Gahrahn Hills.  Between the Zuberi wars, the walking dead of the plains, the spooky Leune and the Gahrahn bandits, Fendahl has had a MOST interesting history that has crafted a town of many unique beliefs. (read more)
OOC RP Info:
There are a lot of players from Fendahl but not much active RP in the actual town.

Fallsbridge (On the Valgard Border)
Cowled by Faith, Anointed with Hardship, Crested in Brotherhood

History
How to Join
Fictional Facts
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(read more)
OOC RP Info:
There are a number of characters from Fallsbridge, however activity is only now beginning in town.

Camp d'Asturie (Sora'Nau)

History
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Fictional Facts
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City of Telrae

History
How to Join
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Telrae City, the capital of Telrae'dor, is located on the sea and is comprised of Cathfarn Alley, the Market Quarter, the Old Mynoc Section, and the Castle Quarter.
OOC RP Info:
The city of Telrae itself is not a role-play community as most characters are from one of the outlying villages.  However a great deal of individual and kingdom RP happens in the city.

Cathfarn Alley (City of Telrae)

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Old Map Information

There are a total of twelve villages in the Telrae'dor divided among 5 principalities, with the sixth principality containing the main city.

Barony of Blackmoor

The two towns in this barony are Braunach to the west and Fallsbridge to the east.

Barony of Farhawke

The two towns in this barony are Valilnore to the north and Gwaith to west.

Duchy of Cathfarn

The duchy of Cathfarn contains the main city of Telrae.

Duchy of Lindor

The duchy of Lindor contains Rouvaun to the north, Noirdans to the east and Fea'don to the south.

Canton of Anduin

This canton contains three towns, Little Corrington to the north, Sarnie to the west and Brethil to the east.

Canton of Raudon

This canton contains Tindere to the north and Fendahl to the south.

Tyrnea Ghymn 
(Children of the Forgotten Ways)

Few enter the white woods, some because they believe it is haunted and others because they know not what lives there. A small set of stone steps leads up the steep bank and a path wanders thru a thick glade of trees. If one was to wander far enough, one might find the remains of an ancient hill fort. Small cottages nestled in the thick copse over looking the white woods, down into mist and mystery.

The villagers say those that make this their home are strange, in a way only Dyrlings descended bearing the recessive traits of the Leune Sidhe can be strange. Is it a look, a mark, an unseen shadow? What marks these children as other then their kin? Thousands of years have passed, and by all accounts the blood of the mothers should have faded and been lost.

Yet now and then, one is born, some here, some there – they feel that pull, that lure to return to this place where once she ruled, and loved and bargained for the lives of her people. So on those lands where fairies once danced, the great god strode; his mane thick and his countenance beautiful. The queen bargained then as she had never bargained before and upon the mead and clover the god lay with her children and from their womb sprung all who would now be know as Dyrlings.

And so, at one time or another those who are called Leune return to this ancient hill fort and for a time or longer find solace in the quiet village nestled in the foot hills.

(Town is purposely not marked on the map)

Tyrnea Ghymn is the village located deep in the White Woods. Used as a training grounds and safe haven for Dyrlings who have discovered that they have the recessive traits of the Leune Sidhe. In the village, Leunes are taught to control and use the skills. They are taught the taboos as well.  Male Leunes tend to be more aggressive than the females, as they don't control it as well. Also the mate of a Leune can help siphon off some of the aggression.  Leunes need emotions to survive. There are two "versions" of the Leune...the functional and the non-functional. The functional Leune knows how to control their abilities and is able to integrate into society, they tend to find themselves into positions where their skills can be most effectively used, Bards, negotiators, teachers, ect.  The non-functional finds it easier to live in the village, being overwhelmed by others emotions in a crowd can be most disturbing.


City of Telrae

The capital of the kingdom.

College of Paths

Just inside the main gate from the King's road into Telrae stands the College of Paths.  The College of Path's was originally established by the Monks of Telrae'dor to hold the master books of Kin for the entire kingdom.  However over the centuries it has developed into far more then that, as it become the primary place were all Dyrlings come to learn of Athlendyr's Way, be it aspiring clerics or paladins.

The College of Path's is also the main head quarters for the Den of Athlendyr, and all manner of clerics, druids, knights, paladins and rangers can be found within the walls of the College.

Cathfarn Alley

(Reserving the smaller third pie to the north east of Telrae for the main docks as a version of Whitechapel of London.  Those that live here are not necessarily criminals, but they can be.  Their speech is poor and they may speak in a type of cant.  The people here have a SLIGHTLY down trodden view of life, not so much because of how the Dyrling's treat them, but more so because of how the other three races treat them.  Most traders and travelers come here first as this is where the docks are.  They of course CAN go to the College of Paths, but it wouldn't be unheard of for them to think "They wouldn't want the likes of me thar".  The buildings tend to be a bit more rundown then the rest of the city, but by no means is it as bad as the area outside Lethe'aime.  For those of you who've seen My Fair Lady, this would be where that movie took place.  The people here ARE Dyrlings, however they sometimes have a bizarre view on things, like one may be a prostitute but hate stealing, one may steal but have a high opinion of their virtue.  They are by and large uneducated, and very clannish.  The town watch in this part of the city is mostly comprised of those from Cathfarn Alley, as only inhabitants are respected.  If you've read Darkness at Sethanon by Raymond Feist, this would be "Fish Town" and home of the Mockers.)

 

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Life to Death
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Social
Criminals/Outcasts
Interaction
Laws/Enforcement
Politics
Social Orders
Social Organization
Stories
Becoming King
Dyrling Origins
In Search of a Cleric
Origins
Pard Story
Travellers Path

                    

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