The story of the Pard

Long ago when the Dyrlings were a young race, they traveled the lands. There were always some with the aptitude and a seemingly uncanny sense of the woods and terrain that would travel outside the main group protecting the path that their kin would travel. These rangers came to be called the Path Guarders. This later became shortened to its now present term of Pard. As more and more of the Dyrlings settled into the ways of towns, growing crops and raising livestock, there was still the need for the Pard to safeguard the paths between the towns and the forests surrounding them. Thus, travelers may never know of their presence, but most know that at some point in their travels a Pard has watched over them.
A person with the aptitude and gift is often sought out at the appropriate age by a full Pard. Often a Pard will hear of a gifted youth when they are in town passing on information and receiving the up to date news they have missed when on a journey in the woods. There are instances that Athlendyr himself will come to a Pard and speak of a person that is in need of training. This is often the case for Pard'wan trained at an older age. Yet some who have developed a keen awareness and feel that they would serve well will seek out the Pard and find a Master to train them in the full Pard ways. Many a great Pard has been ones that sought it later in life as opposed to being selected.
Pards do not really have a mystical power, although to one not trained, it often seems that they do. It is more that their awareness of their surroundings has been so well honed that they will often sense something that others would miss. Their affinity to the woods and creatures that dwell there make them some of the best trackers and hardest to find when they do not wish to be found.
The knowledge and training of a Pard is passed from master to student over many years of training. The bond that is formed is a strong one, sometimes closer than father to son. The student has been come to be known as a Pard'wan. Typically this training last approximately 10 years or more, but it is up to the Pard to say when a Pard'wan is ready to be on their own.
{However 3 real time months of role-playing it would be a fair request, though there are some that enjoy role-playing that role and as long as that role remains enjoyable with the master in game it could continue as long as possible. However if the in game master goes missing, they could easily post a story saying they were promoted. However if contingents are formed, then those contingents would have the ability to set this more firmly for the members.}
Pards are more likely to live on their own and in the woods that they choose to protect. Often Pard will roam the entire kingdom of Telrae'dor, yet some are shown a Path that is somewhat different. Some will live in a town of their kin and safeguard the surrounding area. Others will choose a specific forest to protect and patrol. Some may even be called on for leadership duties to the Kingdom and towns. Pard' often follow the creed of "Do what needs to be done when the situation calls for it". If a Pard member is asked to take up a position of authority or some other position, that Pard member would look at it and if they felt it would help in their duties, protecting the kingdom and such, then yes, they most certainly would take up the position.
The nearest thing the Pard' have to a leader is the one called simply "First" who is recognized as "Mentor of All Mentors", "Judge of All Judges". There are some who believe that "First" is Athlendyr himself in disguise. However, this is fictionally false. There are those that are respected by the other Pard that form what could be loosely called a ruling council, though nothing "official" or formally established. Most likely some form of loose "respect" is given to those that have the qualities of leadership and wisdom. Pards are not highly organized like the Knights and Paladins. They rarely gather all together, but once a year there is a gathering where if age has overtaken the "First", then a new one is selected and news of the Kingdom is shared.
Pard's that share a common territory will often hunt together and will even sometimes form contingents. Pards are not forced into joining in a contingent by any means. It is more of a common feeling that they share and a fellowship to serve with other Pard that share the same feelings and territories. But when a threat arises so that "First" summons the whole of the Pard, it is a fearsome sight indeed!
Pards are not a force of law enforcement, but just like any other citizen, they would stand up and do what they felt should be done if a crime is committed. It would most likely take a serious offense to cause a Pard to deal out justice. But once a Pard makes the decision to do so, there is very little that would ever stop them from following it through. Should a Pard "go bad" and be, in the judgment of the "First" with the advice and counsel of all other Pard, irredeemable, then they will be actively hunted and be slain by one of their fellows, likely by an arrow in their chest from a great distance. Their flesh is fed to wild beasts, bones put to the fire and scattered. They will never again be named among the Pard. It is as if Athlendyr himself took them and they are no more.
Not to say if a Pard member realizes this is no longer their Path that they can't go to the Pard, discuss, and then leave the Pard. In this instance, no, the Pard would not hunt them down but wish them the best in their new Path.
Pards are well respected by all Dyrlings. They will often travel with a camp of Sora'Nau for a few days sharing meals and gathering and passing news. They are even known to visit and share meals with the bands of people that reside within the Queens Grove without looking down on them for having fled there in shame of something they have done in their past. Pard do not judge others, they are there to protect the lands and peoples within. They are considered the first line of defense of the Kingdom of Telrae'dor.

Table of Contents
Home Page
Cheat Sheet
Fiction Facts
Terms
Updates
Character
Clothing
Common Trades
Food
Occupations
Personality
Physical Description
Kingdom
Animals
Crafts
Geography
Government
Hostiles
Imports/Exports
Language
Other Kingdoms
Resources
Town
Culture
Art & Literature
Combat & War
Drugs & Gambling
Family
Hospitality
Life to Death
Slavery
Religion
God
Heren Cards
Holidays
Prayers
Relationship
Rituals
Worship
Social
Criminals/Outcasts
Interaction
Laws/Enforcement
Politics
Social Orders
Social Organization
Stories
Becoming King
Dyrling Origins
In Search of a Cleric
Origins
Pard Story
Travellers Path

                    

All the content copyrighted to Portals Interactive Entertainment, Inc
or to their respective owners where noted. Please read for more info.


Comraich is closed, please visit us at Grimmwold Shard.

Grimmwold is a private free Ultima Online shard.  We focus on roleplay, or RP was its called.  Role-players will find an exciting and flexible fantasy world based on Grimm Fairy Tales, European Myth and Lore, and some modern children stories such as Narnia featured in The Lion, The Witch and The Wardrobe.  However we are an adults only role-play game, privately hosted on our own online server.  Ultima Online is an older MMORPG game created many years back by OSI and now owned be EA.  For those who are fans of UO, and fans of RP, Ultima Online has maintained an incredible following both on the public servers and private shards such as ours.
If you are interested in trying out online role-play in an adults only fairy tale setting, we encourage you to give us a try.  We offer a wide range of races and classes and some of the best RP you will find online role play server anywhere.