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Interaction

You are a Stranger here no?  Well, I wager that before you leave, you will be like a Cousin to all here.  You see things you think Strange?  Well perhaps I can tell you what you need to know.  But I fear my voice fails me.  Perhaps a bit of something to drink would help . . . Ah .  .you have refined taste!  Are you sure you are not of Telrae?  No matter.  Sit . . listen!

Cousins

Every Dyrling carries a Book of Kin, detailing his relations for as many generations.  With a bit of effort, most any Dyrling can be connected to any other.  "Cousin" is what we call most anyone we meet who is a peer, whom we'd like to be a peer, or whom we hope to convince is a peer.

The Sora'nau leader:  "Come, Cousins.  Hitch the wagons.  Today we Travel."

The Bard:  "Listen, Cousins, while I tell you a tale.  A tale of great Sorrow about a lass . . . "

The Confidence Man:  "My Father, Athlendyr keep him, left me a great inheritance, but I find myself short of funds.  There is a plot of land that I would like purchase, but I need ten thousand platinum pieces to hold it secure until I can secure my Inheritance.  Cousin, if you could but make this loan to me, would I not be ever indebted to you?"

Aunts, Uncles, Grandmothers, Grandfathers

Sometimes, it is good to show Respect for another who isn't our Mother or Father or a King or a Lord.  We call such a one Aunt or Uncle.  If someone is deserving of respect, we might even call them Grandfather, even if they are not really a Grandfather.

The Seeker:  "Grandmother, I come seeking wisdom.  My children leave me much vexxed"

The Mother:  Auntee, my time is swift upon me.  I would be honored that you should be my Midwife.

The Barmaid:  "Uncle!  You have not been Eating!  Your wife is fairly starving you.  Surely our finest joint of meat will scarcely be enough to sustain you!

Sir, your mind is filled with many questions, but I grow weary.  Perhaps a joint of meat would give me the strength to continue?

Nobles

Our Nobility is by Birth.  Is yours not the same?  Our noble families can trace their lineage back to Athlendyr Himself.  The Book of Kin?  Why I suppose that, given enough time and effort, most anyone COULD trace their lineage to Athlendyr, but . . why would you wish this?  There is a saying, "Noblesse Oblige," "Nobility is Obligated." Those of Noble birth have a great responsibility to their towns and districts.  They must dispense justice, or see that it is dispensed, they must keep retainers, hold Potlatches, see that the local Priests and Druids in the region are properly endowed.  It is an enormous task.  One would never wish for this, nor wish it upon another.

No, I dwell not in this city.  It is a fair city, no?  But it is not my home.  There are different Dyrlings who live not in towns.  But my throat is dry . . perhaps some more to drink?"

The Pard

You notice the man in the corner, the cat at his feet.  Do not stare.  You see him only because he wishes it.  If he did not so wish . . The innkeeper will have none of his coin for meat and drink.  They watch.  They Wander.  Wherever they go, they are welcome.  They keep the Paths safe.  They wander far and abroad.  One day he will be in the City.  The next in the distant frontier.  Always they wander, always they Watch and Seek.  Sometimes in a band, but mostly they travel alone.  They also seek for that which is lost...or fleeing.

The Queen's Grove

So you have heard of the Queen's Grove?  There are some who are Outcast from their Cities and farms.  Often they are thieves, but sometimes there are . . other reasons . . . Those who are born there remain.  No harm would befall a Child, even among those folk.  They might be sent to live with relations, but sometimes . . well, not all are pleased to have a cousin in the Queen's Grove.  When they come of age, they journey to the College of Paths . . but some take an apprenticeship.  Even there, they have need of skilled Tradesmen.

Sora'nau

Ah . .the Travelers.  We live in our wagons, traveling from place to place through the seasons.  We do many different things.  A City born who wishes to take a long journey could do no better than to travel with us.  We carry goods from the sea into the interior.  We carry things grown in one region to another.  Mostly townsfolk become townsfolk, and Sora'nau become Sora'nau.  But some few in each generation will take up traveling or settle in towns or to farm.  Or go the the Queen's grove.

Thieves?  Do you not lend things to your Cousins?  Perhaps some few Sora'nau are slow to ask and quick to borrow?  Is that your purse on the floor?  Ah . . perhaps when it fell the coin did fall out of it?

Ah . good good.  I must be on my way.  It was pleasant to speak with you.  And are you not feeling as you are a Cousin?
 

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