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Fiction Facts

Check this thread to see if changes to this page are being proposed.

Must Dos

  1. You either are from a known region, or are of the Sora'nau.
  2. We are all "Athlendyr's Children." We've avoided many of the battles of other races because we're all Kin. Not that we feel superior about it . . or that we'd admit it anyway . .
  3. Have a respect for life. It is a central cultural point.
  4. Must follow the accepted physical description for the race.
  5. If a new player is wanting to play an evil char then they should wait for their second char. As the potential for perma death is there (with Dyrlings).

Can't Dos

  1. Your town of origin cannot have been "burned to the ground with only one survivor" Part of a Sora'Nau camp MIGHT have been, but never the entire Camp.
    A Pard might however (and eventually will) lose his Mentor.
  2. Cannot openly play a Necromancer.
  3. Cannot play an Athiest. If you have doubts of faith they cannot be of the "Athlendyr does not exist" nature.
  4. No orphans. It is absolutely, physically impossible to have an orphaned Dyrling. Considering the importance of family to them as a whole, and the general size of Dyrling families, it is impossible because there will always be SOMEONE who is SOMEHOW related to you, who can and will take you in and raise you as their own child. The only way to be an orphan as a Dyrling would be for some horrible plague to come in and destroy... well, everything. It wouldn't happen. (I'm sure this is on there already somewhere, but I have seen many applicants come in and say they are orphans whose parents were killed by orcs or something, so I suggested it just to be sure.)

Perma Death

  1. A serial killer will result in perma death no way around it.
  2. Even a first time deliberate evil act may result in permadeath depending on the situation in question. (yes that is a disclaimer in there mixed with some discretionary power for the staff and player head, but some acts can be so malicious that they end it there and then, however unlikely. This tempered with the Dyrling love of life.)

Things that may get you in trouble

  1. Role playing that you turned your back on your family. Or hate them ect. Might not agree with them or like them but you still love them they are family after all.

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Life to Death
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Heren Cards
Holidays
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Relationship
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Social
Criminals/Outcasts
Interaction
Laws/Enforcement
Politics
Social Orders
Social Organization
Stories
Becoming King
Dyrling Origins
In Search of a Cleric
Origins
Pard Story
Travellers Path

                    

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