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Family: Dyrling
families are very close knit and usually quite large. If a child's parents
die, another family will take in the child(ren) or BoK held in the capital
will be consulted to find out who the closest relatives are. A Book of Kin
is given to each Dyrling at their coming of age and is maintained by the
females in the family though bachelor and widowed males will do so as well.
There are no orphans or abandoned children.
www.sanctuaryshard.com/Comraic...ling/family.htm
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Physical Description:
Dyrlings have a wide array of appearances ranging form hardy, muscular,
stout, etc. to tall, thin, lithe, etc. Skin can range from pale to dark.
Hair in most cases has heavy gold and red tones, blonde, copper, auburn,
burgundy, gold brown and even reddish black are common. Eye color varies a
great deal in the range of common greens, browns, blues, and hazels. Though
what separates Dyrlings most of all from the other races is their sense for
fashion and uncanny detail to their hair and clothing.
www.sanctuaryshard.com/Comraic...description.htm
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Age (or timeling):
Early twenties to thirty-three years of age is the time when most Dyrlings
marry. They appear to be in their twenties during this entire time.
Thirty-three is the official coming of age for Dyrlings. Thirty-Three to
Sixty, settle down with marriage and kids. They appear as early twenties to
almost thirty. Sixty, Dyrlings have had children by this time and some even
have grandchildren by now. This is the time when they will continue their
life path and even part from their spouses to do so, easily and willingly.
Often they may resettle having "harvest wives/husbands."
www.sanctuaryshard.com/Comraic...description.htm
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Towns: There are
exactly 12 Villages in the Kingdom of Telrae'Dor and one main city called
Telrae. These villages all have names and actually exist on the map, and
applicant's stories should not add or remove villages. Some of the towns
have been claimed by existing guilds and you may be requested to join the
guild before placing housing there.
www.sanctuaryshard.com/Comraic...yrling/town.htm
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Geography: Most of
Telrae'Dor is covered in expansive forests filled with a variety of mythical
creatures. The towns are open, and sometimes not-so-open areas within these
forests. The forest freely merges with some towns, but is halted by the
towering walls of Telrae. Dirt roads lead travelers from one town to the
next, and stoned pathways traverse the capital.
www.sanctuaryshard.com/Comraic...g/geography.htm
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God/Religion:
Dyrlings worship the Lion Centaur God, Athlendyr. Athlendyr is very active
within his people's life's oftentimes visiting with them on a personal
level. He may be there to give them guidance, counsel, or simply to shoot
the breeze.
www.sanctuaryshard.com/Comraic...Dyrling/god.htm
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Culture Basis: The
Dyrling culture is based around Gaelic, Elvish, and the Fey cultures.
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Sub-Groups: The
Dyrlings have a number of sub-groups; the Nobles, the Commoners, the
Sora'nau (gypsies), and also the Leune.
www.sanctuaryshard.com/Comraic...rganization.htm
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Guilds: There are a
number of Dyrling guilds which comprise of several of the 12 towns, a royal
guard and also Dyrlings play parts in the mage and druid guilds. Check the
Guild Boards for more details.
www.sanctuaryshard.com/yabbse/...bboard;subid=17
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Leadership The
Dyrlings are ruled by a King, the "Heir of the Father", or more aptly, the
Chil'en'atar (PC). The King is noble by birth and chosen by Athlendyr into
servitude. The title of King is not hereditary.
www.sanctuaryshard.com/Comraic...ecomes_king.htm
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Racial Relations:
Dyrlings are of course the most generous and forgiving of all the races.
There only but a few things that may unnerve them about their three
counterparts. The Jillhani seem to always have ulterior motives, the
Valgarins seem to crude and antagonistic, and the Zuberi have slaves.
www.sanctuaryshard.com/Comraic...er_kingdoms.htm
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Crime: There is a
number of ways Dyrlings can associate themselves with the unsavory, though
they rarely do. Thieving would be the most common, and usually is dealt
with lenience, though with repeat occurrences Athlendyr may come by to have
a heart to heart. Necromancy and murder is dealt with more harsher
repercussions. Nothing short of banishment or death will suffice. If they
are banished, you will likely find them in the Queen's Grove, or groveling
for forgiveness.
www.sanctuaryshard.com/Comraic...nd_outcasts.htm
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Death: When
Dyrlings reach the end of their natural life they get the "feeling" that
their time has come. They may be guided part way into the forest by a druid
where they return to Athlendyr's Embrace. When Dyrlings die of unnatural
causes they may either be buried in a graveyard, or cremated depending on
the family preferences.
www.sanctuaryshard.com/Comraic...fe_to_death.htm
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Personality:
Dyrlings are typically more outgoing, accommodating and patient then the
average member of the other races. They are outgoing, and very few are
violent and usually do not have outbursts in public. Though all Dyrlings
have respect for life. They believe in allowing other races, and their own
kin, in making their own decisions.
www.sanctuaryshard.com/Comraic...personality.htm
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Origins: Athlendyr
had brought the Dyrlings to the lands but there was already a race present,
the Tu'Danaan. The Dyrlings were superstitious of the Tu'Danaan and reacted
violently. After three generations of fighting the Alvar came forth from
the deepest corners of the forest. The Alvar helped the Dyrlings in the
fight and soon pushed the Tu'Danaan back into the forest, and soon after the
Alvar too left, but some stayed behind. At this time a pact between the
seelie Queen and Athlendyr was made. He was to lay with three of her
daughters and none but direct descendant of these should sit upon the
throne.
www.sanctuaryshard.com/Comraic...ing/origins.htm
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Dress: Most Dyrlings
are blessed with the adept ability in clothing themselves in the most
stylish ways. And all Dyrlings are blessed with rich soil, so either they
wear fancy clothing, grow the material (importing too since there's so many
clothes in the world). Though when it comes to the make of the clothing,
only Dyrling made will suffice.
www.sanctuaryshard.com/Comraic...ng/clothing.htm
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Weather: Telrae'Dor
is the most temperate of climates. There isn't the biting cold of Valgard,
the searing heat of Zuben, nor the humidity of Bishani. The Dyrlings can
enjoy the typical weather of every season; summer, winter, fall, and
spring. Winter brings light snowfalls that cover the forest floors and rain
is seen throughout the rest of the seasons. If there were anything to be
weary of it would be the strong winds that often blow down from the Valgard
mountains.
www.sanctuaryshard.com/Comraic...rld/seasons.htm
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Worship: To
outlanders it may seem that Dyrlings are all blasphemers with their erratic
and unritualistic worshiping. This is not the case since Dyrlings live
their lives as worship to Athlendyr. Through out the day Dyrlings worship
Athlendyr by practicing his Word and doing as such.
www.sanctuaryshard.com/Comraic...ing/worship.htm
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Professions: There
are many Paths that Dyrlings take upon their lives. Some honorable, others
disgraceful. One may be a servant of Athlendyr helping protect the lands as
a cleric or paladin. Or perhaps one fancies the authority that comes from
protecting his or her lord as a knight? And, perhaps the most revered,
those that study magic, nature, or the blending of both. Lastly, and
certainly not least, the Pards - protectors of the forests and boards of
Telrae'Dor. Unfortunately not all Dyrlings partake in such a virtuous
Path. Some may steal from their kin, perhaps murder, and only in the most
horrid of tales, desecrating the fallen.
www.sanctuaryshard.com/Comraic...occupations.htm
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Politics: Every
village has a few 'positions' that are always taken, most often by
coincidence. There are mayors, clerics, innkeepers, and blacksmiths in
every village - each serving in their own specific way, and some even taking
upon themselves multiple roles. Above them are the six landed nobles
appointed by the King himself. And, of course, the King is chosen by
Athlendyr. Every Dyrling recognizes that these roles have to be filled,
however they typically need a little nudge into their place.
www.sanctuaryshard.com/Comraic...ng/politics.htm